Remove jack as a requirement to remove / install casters. It makes no sense tbh, plus to craft a jack you need high skills and a full set of metalworking tools, which means simple vehicles will be out of the question for fledgling mechanics who aren’t lucky enough to find one.
Exactly, or do you see the casters of shoppingcarts installed/removed with a jack? No, they just put it on the side and take them of. So I would suggest that you can install wheels onto a vehicle without using a jack AS LONG AS they are small and light enough (but that may be a bi…ch to code, or?)
Exactly, or do you see the casters of shoppingcarts installed/removed with a jack? No, they just put it on the side and take them of. So I would suggest that you can install wheels onto a vehicle without using a jack AS LONG AS they are small and light enough (but that may be a bi…ch to code, or?)[/quote]Should only take changing the installation requirements of “small wheel” and “casters” to not include a jack.
The ability to craft a toga out of nothing but a bedsheet…
[quote=“iceball3, post:1279, topic:5570”][quote=“Dparra, post:1278, topic:5570”]Can there be a weapon that’s essentially a PVC pipe or some other tube with a attached CO2 or O2 canister and it can be used to launch anything that can fit in the pipe like rocks, grenades, soda cans, ect. Really just a T-shirt cannon fitted to launch anything but T-shirts. I’ve suggested this on another topic but what about a toy store? Filled with children and their past parents, plenty of toys for morale or parts and children’s novelty clothing, masks, hats.[/quote]There is already a weapon like that, called the Mininuke launcher. Launches rocks, lead balls, IEDs…
Could go for some more ammotypes though, like the random heavy objects you find around.[/quote]
Did not realize that, but isn’t the mini-nuke launcher a spigot mortar, driven by a large spring under a great amount of pressure?
I’m sorry, KA. ;.; Consider it retracted, and I’ll try to control my culinary lust in the future. (I’m starting to think that if I were a DDA character I would have Gourmand.)
Not sure why, but what about a bloody mess perk/trait, instead of it being a insta explosion for every kill like in fallout, it can be a high chance of a enemy bursting with a deadly strike, it can give a small damage bonus to melee weapons and you also don’t have to smash the body afterwards, but you also can’t butcher whatever you kill after it explodes.
Max out Intelligence and Strength at chargen, mutations for Intelligence and Strength + CBMs for the same, high skills in melee and unarmed combat, use Dragon Kung Fu style unarmed. You already have that =)
Probably have been suggested, but here’s a couple:
Throwing around corners
You’re standing by an open doorway, there’s a turret on the other side. Are you going to step into the doorway like an idiot or simply toss an EMP grenade into the room? It could work like peeking, except hopefully better (as in, not stepping in the doorway like an idiot which is what peeking is essentially). Hit a key to throw from an adjacent tile, hit a direction, then aim your throw like normal, except you can’t really see where you’re throwing and you have poor accuracy.
Hauling items at your feet
Functionally identical to moving things using the adv inventory but without the bajillion keypresses. Sometimes you want to move stuff from vehicle to base that is too heavy/big to carry. Not such a huge priority given that we have draggable vehicles. Would work just like it does in UnReal World…
Just thought of another thing, what about sleds? You could probably find one in a hardware store, you can put items on it and drag it around by its rope, kinda like a wheelbarrow only less encumbersome but also less storage capacity. You could also make one too using a cardboard(s) box and some rope.
What would be really awesome would be to compare the strength of the character to the weight of the vehicle to determine if the jack is required. Then again, you would maybe need to compare the weight of the vehicle to the strength of the jack… Maybe some vehicles could have individual suspension for each wheel and not require jacks if the vehicle is powered… And if you are changing the tyres while the vehicle is owered, then hopefully you won’t need a head when a zed leans on the throttle…
I got one! Using the throwing skill to determine whether or not you can catch low velocity projectiles (Rocks, Throwing Axes, Molotovs, etc.) NPCs throw at you.
Assuming the reverse is true this could lead to some !FUN! the first time an NPC throws back your own grenade…
[quote=“Logrin, post:1312, topic:5570”]I got one! Using the throwing skill to determine whether or not you can catch low velocity projectiles (Rocks, Throwing Axes, Molotovs, etc.) NPCs throw at you.
Assuming the reverse is true this could lead to some !FUN! the first time an NPC throws back your own grenade…[/quote]Hot potato!
Wouldn’t you just toss the grenade in their vincinity instead of right at them? At least grenade cooking should mostly migitate such tossfights
What would be really awesome would be to compare the strength of the character to the weight of the vehicle to determine if the jack is required. Then again, you would maybe need to compare the weight of the vehicle to the strength of the jack… Maybe some vehicles could have individual suspension for each wheel and not require jacks if the vehicle is powered… And if you are changing the tyres while the vehicle is owered, then hopefully you won’t need a head when a zed leans on the throttle…[/quote]
It occurs to me that you can just flip a shopping cart over on its bloody side for this purpose.
[quote=“iceball3, post:1313, topic:5570”][quote=“Logrin, post:1312, topic:5570”]I got one! Using the throwing skill to determine whether or not you can catch low velocity projectiles (Rocks, Throwing Axes, Molotovs, etc.) NPCs throw at you.
Assuming the reverse is true this could lead to some !FUN! the first time an NPC throws back your own grenade…[/quote]Hot potato!
Wouldn’t you just toss the grenade in their vincinity instead of right at them? At least grenade cooking should mostly migitate such tossfights[/quote]
Try that with a mininuke!.. In the end only the wolfes and coyotes are the winners!
Considering the throwing range of mininukes is less than five spaces…
Do NPC’s even throw rocks? I’m not an NPC expert; I mostly turn them off, so please fill me in on what they can actually throw.
I know they can throw Molotovs. Never mess with an NPC called Ivan with Molotov.
[quote=“Jakers, post:1317, topic:5570”]Do NPC’s even throw rocks? I’m not an NPC expert; I mostly turn them off, so please fill me in on what they can actually throw.
I know they can throw Molotovs. Never mess with an NPC called Ivan with Molotov.[/quote]
Just caught and threw it back*
What would be really awesome would be to compare the strength of the character to the weight of the vehicle to determine if the jack is required. Then again, you would maybe need to compare the weight of the vehicle to the strength of the jack… Maybe some vehicles could have individual suspension for each wheel and not require jacks if the vehicle is powered… And if you are changing the tyres while the vehicle is owered, then hopefully you won’t need a head when a zed leans on the throttle…[/quote]
It occurs to me that you can just flip a shopping cart over on its bloody side for this purpose.[/quote]
Could have sworn that I merged a PR to do exactly that, about two months ago or so (casters, etc not need a jack). ???
I’m sorry, KA. ;.; Consider it retracted, and I’ll try to control my culinary lust in the future. (I’m starting to think that if I were a DDA character I would have Gourmand.)[/quote]
Hey, I wasn’t using the mod voice there.
I have encountered games that included PC lactation. Too bad they’re all rapey porn games, which DDA is not.
I have no major policy objection to obtaining critter milk and/or making cheese/yogurt/ice cream/wev, but I very much object to DDA becoming a game where one’s bust size and lactation amount are stats considered worth tracking.
KA101, you just have a talent for putting serious things so hilariously, even when you’re writing dead serious that I can’t stop myself from bursting into laughter here at 2 am.