b
pemmican (20)
[16 hours later]
“You fail to make the pemmican but don’t waste any materials.”
[glow=yellow,2,300][size=24pt]FFFFFFFUUUUUUUUUU–[/size][/glow]
Bulk manufacturing shouldn’t be all-or-nothing, especially when, as with pemmican, there’s no benefit to making it bulk rather than one-by-one except fewer keystrokes.[/quote]
How would you even spend 16 hours failing at cooking without wasting any materials? (Other than just reading the forums, thinking “I better get started, but just a few more comments before that!”)
The ability to inject your pet dog or cat with mutagen. Leading to:
Dog+Canine = Alpha dog? Maybe call it a Purebred?
Dog+Feline = Catdog
Dog+Cephalopod = Whelkhound
Dog+Fish = Dogfish
Dog+Insect = Bumble Dog
Dog+Chimera = Chimera
Dog+Alpha = Ape Dog
Dog+Cattle = Bulldog
Cat+Canine = Catdog
Cat+Feline = Psuedo Lion? Maybe call it House Lion?
Cat+Cephalopod = Octopuss
Cat+Fish = Catfish
Cat+Insect = Catapiller
Cat+Chimera = Chimera
Cat+Alpha = Monkey Cat
Cat+Cattle = Tabbycow (I’m running out of steam)
^ The above names being terribly clever notwithstanding the net effect of mutating your furry friend would be turning them into a more useful companion. They’d basically pick up a special attack from the mutation and end up with more hp, etc. Give a chance of turning them hostile should they not appreciate your little foray into intelligent design.
In the same way that we now enjoy RC cars wouldn’t it also be possible to add a bomb disposal robots to the game? For any character lucky enough to find one or crafty enough to make one they’d be a safe solution to disarming traps
Also bombsuits are dearly wanted. Who wouldn’t want to find the most encumbering, most protective suit of armor available and try their luck diffusing a bomb?
And seeing as I’m on something of a related bent with my suggestions today, why not the exact opposite? Suicide vests could let players go out with a bang when all else fails and be a dangerous addition to the roster of zombies via failed extremists. A description warning that “this deadman still grips his deadman’s switch” would be a nice way to let players know they’re in for an explosive encounter.
Speaking of explosives and how much I love RC cars again, would it be possible to have fly-by-wire missile launchers? They’d take a charge of ammunition rather than batteries and when activated put you in control of a missile that detonates once it bumps into something or you stop guiding it.
Other ideas:
*Magnetic mines - Mines that only go off when you drive near them or are wearing metal
*Riot foam - Launched via a grenade or grenade launcher this fast hardening foam slows down anyone coated in it. Riotbots would love this.
*The ability to craft a high-tech boomerang out of manhacks that uses the throwing skill to ‘fire’. Like that awesome bullwhip uses bashing. Consumes batteries.
*The ability to build friendly robots from scratch
*The ability to craft blue meth
Survivor Bandages-Bandages laced with painkillers and the likes and work generally better whilst reducing pain. and temporarily increasing armor values by 1 on treated part.
Schizophrenic having a chance of failing to commit suicide where you pull out a gun and shoot yourself in the head, only problem is you never owned a gun, and then you wake up… either that or that being a schizophrenic thing that happens
Paint could be a type of ‘armor’ that doesn’t protect anything but overrides the color of the tile it’s on. Be careful, it only takes a little bit of damage to destroy the paint!
So id need to carefully drive through the streets to ensure i do not harm my precious paint? This would be preposterous to nature! I mean mine >.>
I need to ram 1-2 building at the bar minimum to feel content when crossing a city.
*edit:
Can we get the ability to harvest concentrated acid from spitter zombies at high enough skill lvl?
Support, but without the armor value thing. Would actually like it to be more like a souped up first aid kit, being laced with pain killers and antibiotics.
Cooking food with rotten ingredients (may?) lead to a rotten final product. Is this useful? Maybe there can be a warning first if the final product will be rotten or make fresh ingredients a requirement for the recipe. Sometimes I accidentally cook a rotten meal, probably because a rotten ingredient is auto-used.