What we could really do with is a new holster/sling/sheath system (or just more holsters/sheaths and new slings) to enable the vast majority of modified weapons to be carried properly.
It was easy enough to add such things as a Kydex/paracord neck sheath to the .JSON as it’s just a sheath changed in parameters. Trying to do the same for either a folding knife with an in-built belt clip or a large ‘adjustable’ holster to contain a pistol with sights & suppressor is a far trickier prospect.
Neither the ‘wearable’ status of the folding knife (which I wanted to be able to ‘activate’ to draw, unfold & wield but not use as a knife while still closed & clipped to my belt) nor the volume limit of my ‘large’ holster which must use the action attributed to all holsters that is tied to all handguns, but doesn’t attribute anything for the capacity of the holster while obviously taking the modded weapon’s volume into account…
…And I’ve not mentioned the accessory weapon sling mod that’s so needed for the smg’s, shotguns, rifles & launchers to make them wearable. Let’s face it, it could be done another way but you’d look mighty stupid walking around the wasteland wearing an empty weapon sling (or belt clip, for that matter) if things were all implemented as extra sheath/scabbard/holster types.
Sorry I’ve droned on, I’m not a coder at all but I’ve been trying to put a few things together to solve the few major bugbears I have with DDA and I’m beyond my limit trying to sort these out but I still keep coming back to them so they’re certainly not just ‘ooh, wouldn’t it be nice to have…’, more along the lines of ‘damn, still can’t holster my reasonably modded guns, let alone the uber-outlandishly specced stuff’.