Needful things (simple additions to improve the game)

@tivasyk

I believe the issue of containers not being “real” containers has been discussed before. The result of that discussion was, that it is not worth it, considering the minimal gain in playability versus the huge amount of coding neccessary to do it.

Personally, I like the current inventory handling system, while I understand that it is not very intuitive. Then again, pretty much every game I have ever play has some level of simplification for inventory-handling matters.

How about a chemical that would prevent zombie revivification? It could be used to craft modified acid bombs, modified incendiary ammo, coat arrows, etc, so you don’t have to stop and butcher every corpse.

You can just smash corpses, but some way to combine the pulping with the attack might be worthwhile.

Well that could go into a horror-specific toxin project. Which could be part of a larger project that involves studying the horrors… In the meantime there could maybe be an autopsy action that would be much slower than butchering but produce an enemy-specific toxin that would be particularly effective but auto-pulp the corpses to prevent chain-autopsy…

[quote=“Snaaty, post:761, topic:5570”]@tivasyk

I believe the issue of containers not being “real” containers has been discussed before. The result of that discussion was, that it is not worth it, considering the minimal gain in playability versus the huge amount of coding neccessary to do it.

Personally, I like the current inventory handling system, while I understand that it is not very intuitive. Then again, pretty much every game I have ever play has some level of simplification for inventory-handling matters.[/quote]

Yeah, pretty much this.

Don’t know if they are simple or not… :confused:


Challenge: You Are The Bear

Something changed. The smell… the taste of water… something else is around now. And also, these pesky creatures, carrying stuff around and invading your territory like it’s nothing! Time to defend it of them and WHATEVER ELSE!

Starts as a Bear, in the forest or close to a city OR EVEN BETTER, close of a evac shelter, complete with a window to jump and a survivor to attack! Complete with mutations to simulate it in the top of a Human template - Can’t use clothes, can’t speak, can’t use items as a human would, only do noises, and other bears don’t like you.

Challenge: You Are The Monster

By bad luck, you became a “volunteer” to experiments. You don’t remember how long they injected stuff at you… changing you… changing you back… then, too much changes. Locked in other cell, a different cell, being studied to a point everything else is a blank. Surviving was the only thing in your mind…

…and still is. Food is gone. They are all gone. Guided by lingering memories, to leave the cell, find nourishment and perhaps… a way to find the meaning of that three-letter word.

Starts as a post-threshold human critter, with options in the Jobs tab to which one. Have dreams of being a human, starts in the last floor of a underground lab, in a special room, for good study material cases.

Can you please make foods with high nutrition have more portions? I don’t understand why, if i cant finish the food, i just dump the leftovers instead of saving them.

It’s been discussed. I’m not strongly opposed but there’s some question about how one would track portion size.

It’s been discussed. I’m not strongly opposed but there’s some question about how one would track portion size.[/quote]
I’ve given this thought as well, what about milliliters of food and water? One serving of water is always 250 ml, but why should you drink exactly that? what if we drink most of it but realize theres only a few drops left (~10ml), so instead of 3 servings of water in a glass bottle, theres 750ml. One “serving” of the water could be around 250 depending on how thirsty you are. If you have room for all the liquid to drink, you could drink it all in one chug. If you only have room for 100ml then you can drink that too.

The same process might work for food as well, eating i would guess 200ml of a 500ml meal. lets say you have 5 bags of potato chips, and you only have room for 1/3 a serving. Portioning the food to meet your own needs would be fantastic.

I would guess effects like “stimulant” would need to be time based on how much soda or whatever you actually drink. Other than that I haven’t thought of any problems.

It’s been discussed. I’m not strongly opposed but there’s some question about how one would track portion size.[/quote]

Easiest fix is probably altering these items to give more portions / charges (and divide their other properties, like nutrition and quench ). Compare fish_sandwich which gives 4 charges and meat sandwich which gives only one.

Fog. We have storms, snowing etc but no fog as i know. Because we already have “light levels”, fog would be easy to implement.

Wool patches, so that I can do something with all these sweaters and blazers.

Weird metereological events. Stuff that could happen in Earth, as object rain(in this case, a tornado gets lots of stuff high in the atmosphere, and it goes down much far of where the stuff was) or acid rain; and stuff that’s happening because of the events that caused the Cataclysm, maybe using the weird stuff happening close of artifacts as a base for it.

when turrets are destroyed make them shut down and turn into a item called “destroyed turret” instead of blowing up, people with high enough skills could take them apart for extra ammo and some scrap electronics or even repair them for personal use.

How about a general robot overhaul? I would love to have a posse of security bots guarding my personal fortress.

How about a general robot overhaul? I would love to have a posse of security bots guarding my personal fortress.[/quote]
yeah that’s needed, although it doesn’t really belong in “needfull things (simple additions to improve the game” probably being a major project in and of itself.

I would also love to see making robots programmable (i.e. making it follow you, prevent it from shooting up friendlies, have it patrol an area, etc.)

It’s been discussed. I’m not strongly opposed but there’s some question about how one would track portion size.[/quote]

Easiest fix is probably altering these items to give more portions / charges (and divide their other properties, like nutrition and quench ). Compare fish_sandwich which gives 4 charges and meat sandwich which gives only one.[/quote]

This, is essentially what I think is the best and easiest solution.

i need a shovel part for my vehicle so i can clear up ruble in a reasonable timeframe

It’s not that simple, but I do have some plans for this: http://smf.cataclysmdda.com/index.php?topic=8171.0
It’ll be some time for the first pull request, let alone having it working.

Canned tomatos/tomato puree/passata. There’s a bunch of recipes that require tomatoes, but given they’re perishable and there aren’t many tomato plants around you’ll never get a chance to cook them. I’ve played I don’t know how long and I’m not sure I’ve found a single ripe tomato. It’s pretty ubiquitious IRL anyway. Plus tomatoes are delicious.