Needful things (simple additions to improve the game)

You can set a preset for a build you like by pressing ! when you’re about to enter your name for your character (AKA the last tab before starting to play cata).

Skill caps.
Characters tend to amass melee and mechanic skills to ridiculous numbers after a few in-game years. It breaks the game.

Rust doesn’t help, as it only punishes rarely-used skills and those don’t get past 5-6 anyway. If skill rust is even on.

[quote=“Murphy, post:402, topic:5570”]Skill caps.
Characters tend to amass melee and mechanic skills to ridiculous numbers after a few in-game years. It breaks the game.

Rust doesn’t help, as it only punishes rarely-used skills and those don’t get past 5-6 anyway. If skill rust is even on.[/quote]

If and only if you can have reliable NPC (or Other-PC!) chars to fill in. I’ve played GH2 and HATE those skill caps!

I guess mechanics and melee are two things that don’t bend to the general rule of “need task of appropriate difficulty to improve a skill”.
Mechanic skill improves from working on cars and melee from, well, meleeing anything.

Examine cats / dogs for morale

Be able to order cats / dogs not to attack things

Make items you sleep on provide warmth

add a smash until broken feature.

Dogs can already be ordered to stop being aggressive if you have a dog whistle.

It already works that way.

It already works like this for corpses. I suppose it could be extended to other stuff as well, though it could result in an endless loop if you tried to smash something that you’re not strong enough to actually break.

Hey, how hard would it be to apply the new generic transformable item pattern to vehicle parts? The current hardcoded system of activating/deactivating parts is kind of restrictive. Makes it hard to mod in things like low-power dome lights and chainsaw bumpers that can be powered for extra damage.

And on the subject of transformable objects, how about, like, a helmet-mounted fan that can be powered for negative warmth in the summer? Maybe water-cooled long underwear or something, too, but that seems like more of a stretch.

Minimum range. For things like the bullwhip.

…and maybe the ability to drink from wet towels? :stuck_out_tongue:

Water-cooled underwear sounds like a cool idea! :stuck_out_tongue:

You should be able to achieve this by making your clothes damp. But if you don’t let them dry out they will rot…

The ability to random a partially generated character.

Many of us have that one trait or stat they almost always use, but getting it often involves completely dismantling a random build. Why not simply throw togethr a function that takes your remaining points and puts them into some random configuration. Give it a hockey like ‘R’ while on the character creation screens.

!!!

Not sure how hard it would be, but I think it’s pretty cool if we can have one-way mirror/one-way glass in the game. You know, those movies in which criminal suspect is questioned while the detective watch from behind a one-way mirror? This can apply to office buildings or lab too. If the outdoor side have enough light while the indoor side don’t get lit up you can’t see what inside, or you can stay inside and observe the zombies without fear of being detected.

If you break a toaster, you have to meet his cyborg-daddy for some explaining.

No seriously, I’m thinking about robots that have a self-repair unit variant; much like nanobots in the core principle. That way, if a critical malfunction occurs (a laser turret blasts off one half of the robot) you can replace the, perhaps missing, memory banks and upload the self-repair routine again via some USB holder; you can maintain your robobuddy for a price of a bubblegum.

Towing and Vehicle-in-Vehicle storage. Let me put my bike on my rv

Dude, you’ve got both inflatable boats and scalable bicycles… get the Kaufman or one of its experimental children and try it.
Cheerz o//

[quote=“vultures, post:416, topic:5570”]Dude, you’ve got both inflatable boats and scalable bicycles… get the Kaufman or one of its experimental children and try it.
Cheerz o//[/quote]

Which is not the same as loading up a motorcycle into my RV, or towing a car full of parts behind it.

Yup. Being able to store a cart in the backseat of your car would definitely be a plus.

!!![/quote]

Re-replying to myself (now that I’m not on a phone - cough) to bump this suggestion as I think it was misunderstood originally.

What I’d like, and what I think the OP suggested, was the option to select the newest created ACTIVE character (not the char template). Often, I’ll grow bored with a char, but save him in just in case, and create a new one or three.

Having the lo(a)d game bring up the last created character would be kewl.

Once z-levels are implemented, the OBVIOUS best use for that technology would be allowing us to stack cars on top of cars, and then put a cargo full of cows on top of that.

Actually - this would probably be gay, but gay is beautiful - z-levels could be used to more accurately portray hulks. Instead of one tile, they could have a 3 tile radius, and 3 tile z-level height, which you whittle away at with your makeshift crowbar.

Hulks would then be immune to all guns, melee weapons besides crowbars (you’re prying them apart, duh!), and thrown matchbookes, sunglasses and baseball hats. Just cuz.