[quote=“Squaggly Maggleton, post:3738, topic:5570”]I don’t know how hard it would be to make vehicles be able to pass over other vehicle tiles. The only answer I can think of is making a new “layer” of existence. I think we already have a “vehicle” and “player/npc” layer, and they can move in tandem when you’re driving. It could instead have “vehicle”, “bed”, and “player/npc” and link all of their movement in the same way it already is. The “bed” layer wouldn’t need to be nearly as extensive as the “vehicle” layer is, it would only need one installation point instead of frame/internal/roof/etc like vehicles. This also ensures that you need at least one “vehicle” tile with engine/wheel/etc to move the thing. This could also make bridge-building viable, just make a static “bed”.
This would definitely need some sort of core changes, but I don’t think it would be a huge re-write per se. Most of the code would be able to be scavenged from other bits. Probably. Maybe. I think.[/quote]
If I am not mistaken, people are simply ‘part’ of the vehicle once they are strapped in. Which is why stepping off the seat, or crashing while not strapped in causes FUn ^tm
Though if you are right, or can make yourself right. That could be the beginning of a whole new avenue of moding that CDDA would greatly benefit from. I think most of the community would greatly appreciate any advances in this area. It is one of the most asked for areas that hasn’t been tackled yet, alongside nested inventories.