Needful things (simple additions to improve the game)

Alright, that’s fair.

Map quickmarkers. My most often used map note is simple #:dg; to mark buildings that I have scavenged clean and contain nothing of interest from now on. I’d simply like to punch one button to create this tag.

Bonus if I don’t need to open the map to create this marker at current location.

Shift-E will mark a location as explored on the overmap. I use that to great effect to mark looted buildings. Turns 'em grey.

Alpha mutagen is a grind to make
Revelation: Have Alpha mutagen recipe produce three Alpha mutagens instead of just one. I think it's only fair, as it uses three other mutagens as ingredients, which the player is likely required to manufacture.

Unforch many of the map symbols are grey by default, and ‘E’ has no visible effect on them. It’s always been a what-the-hell and why-would-they to me. The grey ones really should be changed to something else. Not many of the map symbols use lowercase letters, so that could be start. Not many symbols are used either.

Edit:
Change military bunker to pink B
Change military outpost to pink M
Change military surplus to black caret ^ on pink background
Change mine to ltred M
Change bank to yellow $

That way pink gets to be the military theme color. Light blue might be good too, but then change hotel, motel and other light blues to something else.

Public works might actually be okay as light grey w/W.

Conflicts? Existing close matches? Other gray symbols I’m not remembering?

I’d like to see more backpacks and/or more realistic backpacks.

[ul][li]Backpack offers 10l of storage space right now, thats waaaaaay to little. As standard I’d give normal school backpack here- which has about 15~30l of space. I’d also make 2 types of these bags - cheap (more cumbersome and easier to destroy) and expensive (less cumbersome due to more straps and better possibility to personalize it, and more durable due to better materials used). [/li]
[li]Leather backpacks are usually smaller ~10 litres is fair here, but most of them are fancy and very cumbersome.[/li]
[li]MOLLE Backpack - usually 30~45l of storage with possibility to strap some more pouches (should have mechanics like gun mods- possibility to add pouches/canteens/rollmats/etc. for some storage, but making it more cumbersome). They have lots of straps and are very customisable which makes them less cumbersome than normal backbacks. [/li]
[li]Runner pack- usually offers space for 2 little water bottles and some other little stuff. I’d give it 2l storage.[/li]
[li]Duffel bag- usually 60~150l, IMHO it should give encumbrance to torso and one arm[/li]
[li]Hiking backpack- comes in variety of sizes: small (15-25l), medium (30-60l) and big (>60l). They are very lightweight, have good carrier system with lots of customisable straps,etc. What makes them light- also makes them susceptible to damage.[/li][/ul]

OFC these are max capacity- packmule would utilize 100% of it, person without feat would utilize ~70% and disorganized would have ~40%.

I think backpacks are mostly fine now but I wouldn’t object additions. All of those backpacks already exist (except hiking), and I’m not sure if their stats differ much from the current ones.

Your MOLLE suggestion could be interesting. The MOLLE variations could also come as crafting recipes such as:
MOLLE version A
Required items: MOLLE Backpack + MOLLE pouch
MOLLE version A would give increased carry capacity over standard MOLLE backpack, with minimal increase in encumbrance.

MOLLE version B
Required items: MOLLE Backpack + 2x MOLLE pouch
Even more carry cap and increased encumbrance. And so on. How many extra pouches should a MOLLE accept?

Duggel bags are bit problematic. The current duffel bag provides 30L. Would going above it break balance? Even with encumbrance? 150L would certainly seem like too much, but on the other hand, then weight would become a limiting factor. Could be interesting. The encumbrance distribution really depends on how the bag is supposedly carried - on the shoulder or in either hand. I think in either case, it should completely prevent the use of the said hand.

I’m not sure about hiking backpacks if we already have MOLLEs. Wouldn’t object it either, though. Hiking bp is civilian, MOLLE is military gear, and they should be added to loot locations accordingly. MOLLE should be more durable.

PLEEEASE set the skills in a specific order in character sheet, and prevent their displacement. :frowning:
I hate it when their locations change as skills develop, and I always have to look for a skill.
At least make it an option, so that you can sort skills alphabetically, by skill level, etc.
Possibly separate combat skills and non-combat skills with a separator line.

Duffel bag has storage of bigger school bag right now. IRL duffel bag is enough to carry months worth of clothes, dozens of guns and rifles or… maybe even whole pig.
Duffel bags are mostly carried over shoulder which should encumber both hand and torso.
IMHO changing storage values of bags would make game closer to real life.
I don’t like idea of modding via crafting, finding correct recipe is pain in the…
MOLLE =/= hiking backpack. 1st is very durable and easy to repair, but also quite heavy; 2nd is very light, very vulnerable and very hard to repair. I’d like to see some diversity here :wink:

Survival skill should make butchering faster.

C.B.M. clinics with many low-impact non-military C.B.M.s.
Black-market deals with low-end military C.B.M.s of dubious quality.

Sleeping should prevent skill deterioration and provide some bonus points to the most recently practiced skill, though sleep deprivation could make it harder to learn skills.

Very simple request, the (hot) indication on freshly cooked food items should be colored coded.

The act of walking into a door should ask if you want to pick the lock if you have any in your inventory with a y/n prompt but will only ask once

Some indication of how exhausted your companion NPC is, by which I mean stamina. Such as a message that says “Ned the NPC pants heavily.”

imp fireballs need to be demoted to firebolts, and have significantly less sound.

A popular science program I watched yesterday included a presentation on how to make homemade plastic in your kitchen.

I googled today to find the recipes in English. Here they are:

  1. from flour

CataDDA recipe:
source of heat (fire/hotplate)
pot

cornbread/flour (do we differentiate between the two kinds of flour? this needs starch, so… it’s kinda important) (1 spoon starch)
water (1,5 spoon for 1 spoon starch)
cooking oil (3-5 drops, so maybe two units?)

time: 25 secs in a microwave plus some stirring

In fact the end result has a wiki page: https://www.wikiwand.com/en/Plastarch_material

  1. from milk

Cata DDA recipe:
source of heat
pot
T-shirt and a bowl/jar (to strain the stuff)

1 cup of milk
4 tablespoons of vinegar (let’s say 5 units)

time: a couple of minutes to make the milk hot enough plus maybe 10 mins to knead it and mold it

Worth including?

2) from milk

It’s in the game. And it’s not a new thing either.

Yeah, I was about to say, it’s been in the game for years at least.

Please make possibility to disassemble paper cartriges, blunderbass ammo and stone/makeshift tools (hammers, axes, shovels and so on)
And it really needs to have a hand press & die set to make paper cartriges for fintlock weapon? Maybe swage and die set (and other metalworking tools) is enough to forge ball bullet for this cartrige, and bearings also can be made this way?

really all that should be needed for the bullet itself is a way to melt lead into pellet shapes (fire and cast of some sort, possibly wood since lead melts so easily) gunpowder, paper cartridge and percussion caps (not sure exactly what is needed for them.)