Gain stats through performing some actions (preety much just like skills level up right now).
STR: Chopping down trees, melee fightning, digging holes, harvesting crops, etc.
DEX: Fixing clothes, crafting items, shooting, dodging attacks, etc.
INT: Reading books, hotwiring cars, hacking computers, defusing bombs, etc.
PER: Finding traps, aiming, etc.
Im not programmer, but I guess this might be implemented like StatsThroughSkills- making 4 hidden skills with no books and set them to get exp from performing certain actions only. IMHO this might give more natural stat growth than reading books to get 9th level in all skills and get +10 all stats from that…
the ability to make walls out of pipes and sheet metal.
and also makeshift walls made out of planks,cardboard and assorted junk.
so it boils down to cheap and low durability walls.
Show current total solar panel recharge rate in vehicle screen. Possibly show rates for all other electricity sources - alternators, minireactors, solar panels. Either combined output or a detailed list.
Blueberries should be harvestable in autumn only.
In labs, stairs can sometimes be completely concealed by furniture, usually counters. Have the worldgen delete any furniture that covers stairs.
If you wanted to compress the output then you could consider listing the time until any given power-source will be exhausted(or filled) at current usage rates…
Boring food: even the best food gets boring if you eat it 3 times/ day, 7 times / week and 365 days / year.
Food that you eat frequently should give negative morale. -Could be countered by outdoorsman trait - as they are used to eating the same food over and over on their trips.
[quote=“lordmatiz, post:3428, topic:5570”]Boring food: even the best food gets boring if you eat it 3 times/ day, 7 times / week and 365 days / year.
Food that you eat frequently should give negative morale. -Could be countered by outdoorsman trait - as they are used to eating the same food over and over on their trips.[/quote]
I think the rational behind vitamins system is to achieve the same as your suggestion.An incentive to use a greater variety of food.
I wonder though which aproach is better.
You can simply spam meat jerky/smoked meat and use multivitamin or wild vege to sustain yourself for eternity. It’s ok to chomp jerky for a week, but after 2 or 3 weeks you want to see something else on your plate… after few months- you just wanna die
Some way to scroll through crafting ingredients in the crafting screen. The heavy rail rifle takes so many tools that I can’t see what I need to craft it.
Tools that require time to work - build drying rack of branches and cord, fill it with meat/fillets/vegetables/fruits/pelts - and after few days (depending on conditions) you get either dried or rotten food/materials out of it.
The same way should tools like smoking rack, water purifier/filter, coal clamps, etc. should work.
Quench bonus of many foods is waaaaaaay to low.
Eg. cooked meat has 0. Water content of raw meat goes around 70%, and even fried meat still has about 50% of water in it.
I believe all non-dry and non-too-salty food should have at least a little positive quench bonuses (especially boiled or containing water recipes).
Rename scrap metal, chunk of steel, and lump of steel to
scrap steel (a piece)
scrap steel (chunk)
scrap steel (lump)
or just
steel (a piece)
steel (chunk)
steel (lump)
Something like this would not only keep them close together in inventory listing, but also in alphabetical and size order as well. This could be applied to other metals as well, such as copper or lead.
NPCs can teach you. Why can’t you teach NPCs? I just want to train some NPC up to melee level 57, give them all my gear, and watch them slay like crazy.
Maintain a crafting history in crafting window for quick recrafting. E.g. for the last 10 crafted items.
Maintain a search history for the last 10 searches.
Possibly combine the above in one list.
How it would work:
Crafting window -> search -> hit down-arrow -> a dropdown menu appears, containing the search/crafting history. Hit ESC to close the dropdown menu. Include a friendly (or rude) notification that says “hit down-arrow to view and access prior searches” or something like that.