Needful things (simple additions to improve the game)

Power Zombies already exist. They’re called armored zombies. You can usually find them in the lower levels of labs and military outposts.

[quote=“Malaxxor, post:3378, topic:5570”]I’m not exactly sure about this, but a quick google search tells me that the Police uniforms in New England tend to be blue/black in colour. However, the description of the sheriff’s shirt explicitely mentions that it’s tan in colour, which always struck me as more of a South/West thing. So I’d suggest to either change that or drop the line about colour completely.

Also, maybe make the sheriff’s shirt spawn in Police stations. Right now, the only(!) instance of this item is available to the Police Officer start.[/quote]

Highway patrol uniforms are often tan and you can also get the sheriff’s shirt form cop zombies.

Maybe have a few dead soldiers littered about on a helicopter crash start.

I just think it’s weird that only you and some random NPC (If NPCs are enabled) survived.

Plus, maybe a little loot to get you started.
Not sure about how balanced it would be though.

Alright, I’ll make sure to bring some with me. (?

[quote=“Rot, post:3383, topic:5570”]Maybe have a few dead soldiers littered about on a helicopter crash start.

I just think it’s weird that only you and some random NPC (If NPCs are enabled) survived.

Plus, maybe a little loot to get you started.
Not sure about how balanced it would be though.[/quote]

Maybe taking some of the inventory away of the start and have you loot it from the dead comrades?

Bring ricochet with you STOP.

Alright, I’ll make sure to bring some with me. (?


Referances: Quick Draw Mcraw, Ricochet Rabbit

Maybe have a few dead soldiers littered about on a helicopter crash start.

I just think it’s weird that only you and some random NPC (If NPCs are enabled) survived.

Plus, maybe a little loot to get you started.
Not sure about how balanced it would be though.

Maybe taking some of the inventory away of the start and have you loot it from the dead comrades?

That strikes me as still unbalanced, except maybe if containers loot isn’t guaranteed but even then, you can always come back once you’ve raided the nearest house. Which leads us back to their not being any bodies for balance issues. Although it could be argued everyone/everything else was pulped in the crash.

Military professions can spawn in other scenarios but helicopter crashes

If an activity takes several ingame hours to complete, skip ahead to the end of the activity without rendering minor changes to the game world.

A universal metal ring, installable on any belt (just slide the belt through the hoop!). The ring allows carrying any crowbar on the hip.

Alternatively, make the crowbar volumes way smaller. It’s just a narrow long piece of metal. It should hardly take any space in the backpack at all as the curvy head just pokes out of the backpack.

Needful but not simple

Needful but not simple[/quote]

Unless we only make it about rendering - then it should be pretty simple.
Rendering takes significant percentage of CPU time and can easily double activity time, especially on fast computers and big game screens.

whoever decided to make inventory management more difficult by binding an options menu to esc should be ashamed. now every blueballed dog and blind zombie from here to the moon can trigger the goodol’ ‘X Spotted, stop doing Y THIS time?’ and then get menu spam

Ability to disassemble a pack of firecrackers.

Y?

not why should we be able to, why do you want to?

[quote=“pisskop, post:3393, topic:5570”]Y?

not why should we be able to, why do you want to?[/quote]

Only thing I’ve ever used firecrackers for is to disasseble for their ingredients. I guess I haven’t really done much with them since they usually come in packs xP.

part of the problem is static returns for recipe.

If I use 24/25 firecrackers and them disassemble it I get the return for all 25 of them. Maybe a coded-in option to ‘tear one off the pack’?

Mention in an item’s description which skill will be used for disassembly.
Alternatively, mention the skill in disassembly menu.

The immediate solution is to make it a tool and require that 1 charge is used for every return of your recipe.

ohs, you are not talking of firecrackers

What if instead of:
“You don’t seem to be damaging the wall”

we’d sooner see:
“You chip the wall” or
"A chunk comes off the wall" or
"The wall is almost destroyed!"

Or just inform the player sooner that “this isn’t working”. I’m pretty sure you could tell it isn’t working just after few hits, instead dozens…

No you can t.

I have broken quite a few things. Sometimes you just don t see progress in the first few hits.

Especially when its something you can barely brake.

Gíve playercharacter a break he figures this out fast enough.

Tazering a monster while wet or in rain should risk zapping the player too.