[quote=“BorkBorkGoesTheCode, post:3321, topic:5570”]Honestly, I think the only reasons for not including complex industry are:
- Important things like electrical grids are beyond the intended processing power range of the game.
- The game is a hunter-gather simulator in a lot of ways, and people would like it to stay that way.
- It makes using guns easy, which I think is a problem because guns don’t wear out through use.
- ?[/quote]
Exactly how much infrastructure do you think is involved in complex industry? If the player was going to reach a stage of sustainable industry they’d need to be able to harvest and refine their own raw materials, maintain a clean, stable environment to prevent cross contamination, maintain precision instruments to exactly and perfectly reproduce components the same way every time, and so on, and so on.
Meanwhile the player is making their plastic components out of melted down shopping bags, their metal is scavenged, reforged scrap of mixed origin and mixed purity, their “factory” is probably either exposed to the elements or a ramshackle construction as good as a single individual without scaffolding, construction vehicles and a reliable electrical supply can be expected to build, while the player is most likely a skilled layman with mostly hands-on, practical experience in a small subsection of the overall field of expertise necessary to do any of that.
Organisations might, in the fullness of time, be able to recover and maintain some of the pre-Cataclysm industry as they work around problems with manpower and infrastructure that the player does not have.
So sure, you need A: The best supply of A is in a mine. If you can find a mine in New England that caters to that specific material, then great. That A is transported to B where it is chemically treated with machine C and chemical D. Those chemicals are found in other mines. You need rare earths for that one, they’re only available in large quantities in E. When’s the next container ship coming with a shipment from E? Got E from a shipwreck? Lucky you. Now you need F, high precision tools to make G, higher precision tools, to make H, which you can then use to make I…
You might, by the time you get to Z again, be able to reliably make ammunition with a 0% chance of a misfire, by which time it’s year 43 and who’s been bringing you food all this time?
There are as many excellent reasons for restricting manufacturing options to the player as there would be to you, right now, to start manufacturing factory grade munitions in your basement - you have a lot more resources available to you than your average Cataclysm survivor, effectively unlimited light, study time, food, and all the wisdom of humanity available to you. Not to mention no rampaging zombies breaking stuff every couple of years.