Needful things (simple additions to improve the game)

I think it is. Not sure how, but I feel like something along these lines has been done with some fire recipe or something… at the very least it has been done with fire starting, though that is probably completely irrelevant.

Im fairly certain youd have to create a seperate recipe for it.

adding a .jsonable spot for a tool used - crafting time reduction % or something would probably be pretty simple for someone with the know-how. I would imagine it would be similar to skill level modifying crafting time, though probably simpler. Once it is in if it isn’t already, it would really add more dexterity to the crafting menu. Maybe add some color coding or something when its listed as a usable tool to show it positively modifies crafting time.

Nope. Otherwise most recipes would have alternate tools that would allow speeding them up.

You can just mod in a tool and use said tool in an alternate recipe for the recipe you want and make it take less time.

You can just mod in a tool and use said tool in an alternate recipe for the recipe you want and make it take less time.[/quote]

I think it was largely agreed upon last page that over use of this spams up the crafting menu too much.
Someone with the ability to do so should make recipe shortcut tools.

[quote=“Litppunk, post:2937, topic:5570”]then what horrible effects will eating zombie flesh have? Maybe zombifie you (until it rots) anyways because the blob is still “active” in the meat and not yet dead until the flesh rots?[/quote]Nope. Once the flesh has been separated into small enough portions, it no longer is capable of being sustained by the blob in it. It’s the reason why we don’t see zombie squirrels or zombie mosquitoes.

hmm… that is a pretty good reason to go with blob zombie instead of standard zombie. And also true I didn’t think about that. What are the current negatives of zombie flesh then?

I would think that eating zombie flesh is bad for the same reason why you can;t just eat the blob,its toxic. You won’t die but it still is toxic.

is zombie flesh at least as unhealthy as eating raw/spoiled food.

I believe it is just as bad or worse.

ok good, then all is right in the world of balanced play.

Zombie flesh is relatively safe right now. Mostly because poison deals very low damage.
It’s safer than spoiled food and arguably safer than raw food.

Raw food can give you nasty parasites that don’t go away on their own. The only two ways to remove those are to get anti-parasitic drugs or bark tea, both of which are unavailable to vast majority of those who would need them.

Rotten food gives the worst debuffs of zombie flesh, but also wrecks your health more than meth and crack combined.

Zombie flesh and pure blob only give you poison and food poisoning. No parasites, no weird illnesses, no health debuff. They’re barely more dangerous than toilet water.

yea… that sounds like something that should be changed up a little. Its kind of weird to think that eating zombies is a better survival method than eating raw meat. I mean, I get it, but it just seems… wrong for that to be the case. Should poisons, especially food born be buffed? Though prob all poison, just food-borne more. Always thought it weird that spider bites weren’t more crippling than they are.

Poison is one of those things that really isn’t much fun. This gets pretty obvious in real life when you look at critters with poison. Now, sometime, you get something large with poison, like trees, but as a rule, poison only happens in small critters. You look at a rat, it is mean, it’ll 'ave a go, a lemming doubly so, but all it’ll do is take off some skin… Then you look at a spider, likes to hide, can kill something a thousand times its size… Or a snake, likes to go to sleep on paths, tends to be nigh-invisible or easily mistaken for a stick, reacts to being imperilled(such as when someone walks along the same path it is sunbathing upon) by killing something a hundred times its size… Poison has this annoying habit of multiplying the tediousness of survival. You can safely ignore twenty rats wearing bandannas and carrying needles who glare at you and draw their free paws across their necks in perfect unison, but one dark shape moving in a dark shadow can end you…

this is true. I am not saying that poison needs to be any kind of super killer. Just that once you are poisoned you should need to finish the battle and go rest the shakes off a little or something. Just a little more than >.> oh. some pain. Something where the reaction is, crap. Poisonous things, ima have to stay away from things for a while tonight/ 5 hours from now.

Why doesnt gutting and quartering a child zombie affect morale? And while on that, I was under the impression that smacking your mother was supposed to be a morale hit too?

Nightvision security cameras as vehicle components.
Thermal, too.

[quote=“BeerBeer, post:2958, topic:5570”]Nightvision security cameras as vehicle components.
Thermal, too.[/quote]Speaking of which: Have the vehicle cameras be separated into either 180 or normal cameras. The former has significantly limited range (10-20 tiles?) while the normal cameras have a limited field of view, but see relatively far out.

After having trouble with a wandering dog while trying to do the quest to get an NPC’s dog back to him, what would be the feasibility of a leash tem that would compel a dog (or a zombie slave) to stay within - let’s say for arguments sake - four tiles of your character and to go up and down stairs with you (that was my big issue getting that one back to the owner. It followed me into the basement of the house I found it in and wouldn’t follow me back up). There are pet carriers but they’re rare finds in my experience, hard to carry when full of dog, and the dog can’t fight for you while in a carrier.