- Drop 2 long threads on a tile
- Disassemble one
- Open disassemble menu, select “disassemble everything”
- ???
- 600 thread, enough to last you to tailoring 3 when you can craft short ropes and disassemble those
You could argue adding thread to LMOE supplies, buffing repairs once again, nerfing item damage (to make repairs less common), but making rags convertible to thread in negligible time would make the whole rag-thread distinction simply an annoyance rather than a mechanic.
I have yet to see a good argument for buffing rag->thread recipe.
Oh, and item damage was nerfed quite significantly not long ago: damaged items don’t lose resistance to damage (only armor values). You no longer need to keep everything at 100% health and especially not reinforced.
Yeah. Almost as common as mud. Does it mean it should be the best at everything? Free thread in no time?
Honestly, I’d prefer the thread to be totally free than to turn it from a resource that needs to be scavenged into a resource that simply requires additional keypresses.
They weren’t. They were made time consuming enough to make sense and be meaningful.
That’s a much better solution than making it take no time.
I’d rather keep the recipe because sometimes you just are desperate enough to spend an hour pulling threads from a rag, but if it was a choice between instant thread or no unraveling, no unraveling would certainly be a better solution from design, avoiding tedium and realism points of view.