Goddammit typo…
What I meant is that we now have the tool/machine that allows us to re-use tin cans. It already has recipes that give “tin can of canned meat/veggy” as a result. Like other items contained in a tin can (or other container) these items can be used without any further action. What I proposed was a recipe that gives “tin can of canned tomatoes” as an output. That way, canned tomatoes would be more accsessible as an ingredient.
As it stands, the current recipe for canned tomatoes gives “sealed jar of canned tomatoes” as a result. Technically speaking, this isn’t the same item you get once you use it. When you use it, the item is transformed into “glass jar of canned tomatoes”. The technical difference is that the first is an item in itself. Only when you activate it you get a normal glass jar filled with the tomatoes. Therefore you can’t use the tomatoes for cooking (as technically speaking the tomatoes are only generated when you open the sealed jar). Sounds way more complicated than it actually is…
Long story short, what I suggest is a recipe that gives “canned tomatoes” contained in a tin can. Both items are already in the game, so it wouldn’t be hard to add (it would be a simple copy-paste from the existing recipes for canned meat/veggys). It would add another way to conserve tomatoes without turning them into generic vegetables (like the recipe for dehydrated veggy does). And it would add some convinience, as you don’t need the extra step of opening the container. Besides, when you open a sealed jar, its contents start to rot, which can be a bit complicated when you only need a single charge of tomatoes (the sealed jar contains 3, IIRC).
EDIT: actually, even I, an completely incompetent fool who never did a single change to his Cata files, managed to get this recipe working in game without any visible fuckups (even the standard container for canned tomatoes already was the usual tin can):
{
“type” : “recipe”,
“result”: “can_tomato”,
“category”: “CC_FOOD”,
“subcategory”: “CSC_FOOD_VEGGI”,
“skill_used”: “cooking”,
“difficulty”: 4,
“time”: 24000,
“reversible”: false,
“autolearn”: true,
“contained”: true,
“batch_time_factors”:[83, 5],
“qualities” : [
{“id”:“SAW_M”,“level”:1,“amount”:1},
{“id”:“HAMMER”,“level”:1,“amount”:1},
{“id”:“CUT”,“level”:1,“amount”:1},
{“id”:“COOK”,“level”:3,“amount”:1}
], “tools”: [
[
[ “hotplate”, 10 ],
[ “char_smoker”, 1 ],
[ “toolset”, 10 ],
[ “fire”, -1 ]
],
[
[ “can_sealer”, -1 ]
]
],
“components”: [
[
[ “can_food”, 1 ]
],
[
[ “scrap”, 1 ]
],
[
[ “water”, 1 ],
[ “water_clean”, 1 ]
],
[
[ “tomato”, 1 ]
]
]
}
And just because I like typing that word: tomatoes.[/quote]
Add it to a mod along with more canned items and called it “can goods mod” and call it a day.