Needful things (simple additions to improve the game)

Most of them have multiple power sources from what I can tell. It seems like you can acquire some smattering of normal batteries, plutonium cells, and solar cells from different robots.

Still, they can’t repair, so maintenance of those things would eventually end, and a big killer robot tank still being powered off solar cells, no sense. Eventually,they will run out. Not to mention rust and overheating. Though, I do little to no research about my ideas, so I may talking about a non-issue.

A robot servicing station might be nice. But really, most technology is built to other specifications, if these robots are built to function independently for long periods of time, which seams reasonable considering that they don’t need to eat or sleep and have high radiation and chemical tolerances, and also seems plausible considering that they really aren’t all that effective compared to conventional military forces, then, if their specifications are high enough, they could actually remain operational for very long periods of time. You could have redundancies, automated part-replacement systems, self-sealing panels, self-cleaning high-tolerance filters and most parts designed to operate without much filtration. Sure, the odd broken-down robot would be realistic, and maybe the odd otherwise-functional robot that is stuck in a situation that its programming can’t handle but just needs some high-priority stimuli…

They would just break down, and suffer from attrition, but I could see robots still up and about a couple of decades down the line…

It’d be nice to see some more clothing items and furniture.
For example, rather than a bookcase or dresser by the side of a bed, a “nightstand” would make sense.

And more clothing, like additional uniforms for military and police, as well as more civilian clothing would spice things up IMO.

ADD and/or ADHD starter traits.

ADD-If your focus drops below…say 50, you have chance to “space out” and loose time. Does not apply when enemies are near.

ADHD- Doing repetitive tasks such as crafting the same thing repetitively, causes increased focus penalties. Waiting still in one place is near impossible, repetitive use of wait command will eventually result in character “pacing” or “getting antsy”-making small amount of noise when waiting from being unable to stay still.

Adderall and similar Methamphetamine drugs already in-game counteract this temporarily. As well as any other simmilar ADD/HDAD drugs.

Seems kind of odd that something like this would not already be in the game, given how many people have one or the other. Only a suggestion obviously, so combine/split and adjust as you feel scenery for balancing.

You could even add in a new character start. Student with ADD/ADHD that sold Adderall in college/uni.

I don’t really think ADHD exists a bare minimum level of focus would be a problem in the zompocalypse. Hunger, Thirst and Pain are better motivators than self-medicating.

this is true… People with ADD/ADHD might actually be at an advantage in apocalypse… I’ve thought this many times… not sure why I thought to add it as a nerf now…

Naaah, I’m just as screwed as the rest of us.

You remember that Percy Jackson movie they made, “based” on the book? And there was that scene where the centaur best friend is explaining why Percy’s “disadvantages” are actually beneficial in the alternate world of greek mythology? Yeah, Its like that, but less Hollywood bullshit, and more people who’s mind is wired like this, think more like this. Same basic reason so many world leaders and US presidents are left handed.

Unless that was a joke, go fuck yourself.

Annnyyywayyyy, on to what I originally came here to post…

Could we get some sort of notification when our stamina bar is running low? I often forget to switch back to walking after combat, and I don’t notice until my breath gives out. A status message saying “You are starting to feel winded” or something similar when you hit 25% or 50% stamina would be really helpful for me.

sounds helps with this so much.

Edit:
Official sounds need to be added. They will fix so many small play issues.

A way to get dropped liquids from the ground by soaking it up with some sort of rag or mop and wringing it out on a container.

This has been suggested many times, and the conclusion is always that the amount recovered would be minuscule, and it would be likely be very contaminated and probably not good for whatever you wanted it for anymore.

[quote=“RAM, post:2643, topic:5570”]A robot servicing station might be nice. But really, most technology is built to other specifications, if these robots are built to function independently for long periods of time, which seams reasonable considering that they don’t need to eat or sleep and have high radiation and chemical tolerances, and also seems plausible considering that they really aren’t all that effective compared to conventional military forces, then, if their specifications are high enough, they could actually remain operational for very long periods of time. You could have redundancies, automated part-replacement systems, self-sealing panels, self-cleaning high-tolerance filters and most parts designed to operate without much filtration. Sure, the odd broken-down robot would be realistic, and maybe the odd otherwise-functional robot that is stuck in a situation that its programming can’t handle but just needs some high-priority stimuli…

They would just break down, and suffer from attrition, but I could see robots still up and about a couple of decades down the line…[/quote]

Indeed. Once the backup generator fails, a service station wouldn’t be able to recharge an entire fleet of bots. It could charge them slowly with solar power, but the main failure rate would be due to mechanical failure-- and attrition as you’ve said. Military turrets shooting anything that moves, zombies grabbing and damaging them…

Even if the service station can repair stuff, eventually it would simply run out of spare parts, or find things that simply couldn’t be repaired then and there.

The service station would be capable of sending out scavengers for raw materials and producing new parts. The assumption is that the processing facilities would be impractical on a robot but an autonomous robot would be impractical without them. I am working here on the assumption that military robots are intended to work without supervision, with the expectation that in W.W.III the weaponry was going to leave large areas in a toxic state in which human soldiers would not be practical for long periods.

perhaphs a human intelegence ai in the station that can act as like a boss and as something that can indefinitely sustain a colony of death robots.

I don’t think there would be much interest in building a self sustaining army of machines, except for something like moon colonization. I think maintenance bots that use an already accumulated pile of scrap for repair makes more sense than scavenger bots that go searching for things to break down. Ideally, there would be a recycling center that would feed the maintenance center, so nobody would have to worry about having their junker car be torn to pieces to fix up a copbot.

As we move further into item mods for everything, the ability to add belt hooks to ordinary items with a tailor’s kit/soldering iron/just craft them and add them would be nice seeing as we’ve got belt loops now.

Either a motorized pulley system that you can attach to stairs and ramps up, or some sort of stair climbing smartwheel system.

The goal being able to drag vehicles across ramps and stairways.

Also, maybe specific down or up features that let you drive a vehicle down or up if their width is small enough.