Needful things (simple additions to improve the game)

[quote=“joxer, post:2134, topic:5570”]‘Construction site’ type building
concrete / quicklime / wood / logs / rebar / etc readily available depending on the building type and construction stage, small chance for tools to spawn

aswell as construction vehicles

[spoiler]
Say… The ability to quickly pick up and transport everything that’s on a tile ( All 4000 ) regardless of weight
Or the ability to move constructed objects which are either too heavy for your character ( Or impossibly heavy )


a less powerful solution for hauling, able to lift immense weights aswell
[/spoiler]

The building type atleast, should be easy to implement

goal- Making construction more feasible :)[/quote]

I fully support this, especially the suggested vehicle addons.

Could you add a new martial arts style, Survivor style, that you learn by compining exsisting MA’s the player has and uses.
This would simulate talented martial artist mixing different techniques from different styles to a balanced mix meeting all the needs.
Naturally havin several styles is costly or takes time to obtain the books needed.
Basically an advanced Brawling requiring two or more martial art styles.

Or if you had a way to mix and match some of the techniques and abilities from all the styles you’ve learned. That would be more complex but more Fun. owo

Yarrr, but that would kinda make your bad luck worse.
If you only found less useful styles, like aikido, judo aso you could only choose from less useful techniques.

[quote=“troll from behind, post:2144, topic:5570”]Yarrr, but that would kinda make your bad luck worse.
If you only found less useful styles, like aikido, judo aso you could only choose from less useful techniques.[/quote]

Or you could cobble together all the most useless styles and get something that MIGHT actually kill a zombie. o3o

EDIT: Also, I would kinda like if there were a few “partial success” results when installing and removing bionics. Like inflicting damage or mutating, but still installing it correctly. Likewise, forcibly yanking out a faulty bionic would presumably have a chance of hurting like hell, but still removing it.

Could someone add Gauntlet Of Blasting, a kevlar gauntlet with integrated Blaster CBM with a UPS-jack to be powered by UPS?
(Or plutonium!)
Don’t wanna go mangling my hand beyond repair with Blaster Arm but want to try it out on the other hand.
Or maybe adding “enchanting”, meaning you could join CBMs and clothing as crafting.

I just wish you could do a fusion powered punch when melee’n with your fusion blaster arm -Pew Pew-

Beign fusion wouldn’t that be basically same as beating something with atomic nightlight?
Sooner or later you go green.
And glowing.

I’m pondering two additions to More Survival Tools.

One, re-introducing the “makeshift sled” deployable vehicle the mod had before I PR’d for the first time. Two, some form of makeshift sunglasses/snow goggles, presumably inspired by the Inuit iggaak.

Any thoughts on either idea? For the latter presumably should have at least some eye encumbrance, if only because the non-craftable sunglasses would be made redundant otherwise. o3o

A (probably) quick appliance buff:

convert appliances like ovens, microwaves etc, from furniture to vehicles. to make it less at issue for balance / a quick type improvement, the “vehicles” could be un-dissasemblable, only breakable, so that balance with existing vehicles is not at issue (you can’t replicate them).
This change should let you power these appliances via jumper cables under the current implementation if I understand it correctly

What about the fact that you’d be attempting to run 110/220V AC appliances on a 12V DC power supply?

I’d rather have a microwave as a vehicle part. :V

the games handling of electricity is so incredibly shoddy, it didn’t seem to be a big issue
could be handwaved with a DC/AC conversion kit on the appliance, or that local power had been switched over to DC in catalore.

You fool, you’ll attract the ire of zombie Nikola Tesla! D:

Not tesla! just the local, just the local!
*Hides

There is no hiding from zombie Tesla. owo

Meanwhile, failing to get my makeshift sled item to work and not be derpy. Oh well. Any input on the idea of a makeshift sunglasses?

[quote=“Random_dragon, post:2156, topic:5570”]Oh well. Any input on the idea of a makeshift sunglasses?[/quote] seems legit, requiring high survival / some fab skill and inflicting some encumbrance / etc etc
I think they’re great! wood carving in general is a deep unexplored hole in CDDA >_>

Yeah, and least some fabrication AND survival, encumbrance comparable to ski goggles, and made from wood or bone.

Now if only I could get the sled to work. Maybe I should just add an option to make small wooden wheels. :V

Since quite a few more buildings have been added I think we could have the possible starting locations added to. I’d like to start as a priest in a church and bring righteous vengeance on the unearthly invaders.

Would be interesting.

Also, different variations on the “holy symbol” item. Why? Mostly for flavor. o3o