I need help with figuring out the code for a few mod ideas i had mainly revolving around the idea of a base that dosent need outside input aka the ultimate survival shelter. Heres a list of them with breif explanations remember these mostly will be very endgame.
- Automation:
Im sure people have talked about this before but is there a way to pick up items throw them in a pipe and transport them to a chest (you could even have auto sorting) or maybe an auto harvester you could have it run on the vehicle system and it would work amazingly. - Ant Farming with room for expansion
Connecting with the automation i would like to create a gun which shoots syringes similar to a tranquilizer accept inside is a highly lategame serum which contains a mutation that if you shot it into an ant queen would make it friendly and only lay eggs not turn them into worker ants or shivers soldier ants. this would mean a very powerful very expensive late game farm which i would like to create. - Hydroponics
High cost high energy farms that can grow underground if you make an updated version also extremely expensive and requires tanks of liquid fertilizer then you could grow plants in half of the time (needs balancing) this would be useful for self sufficient farms - Animal breeding
self explanatory (8===> + (’) = Baby = grownup = more babies + food) this would be very useful in producing a food source - A basement for the refugee camp
Self explanatory - The ability to create your own town and have an oasis in the apocalypse
- Research
Have the ability to research the new apocalypse creatures do genetic engineering to create your own guards and GECs make new mutations a research system would add a huge amount to the game as a way to do new things with the creatures and effects of the apocalypse
If you have gotten to the end i applaud you and if anyone finds these ideas intresting and wants to help just shoot me a message and we can work together on this
-Bye