Mounting Zombie/Animal Heads on Wooden Pikes/Fenceposts

I think it would be very amazing to mount a Zombie Hulk’s Head on a Pike next to my Log Cabin. Can it be done?

This sounds fucking hilarious. Maybe if I knew enough about the source code, it could be possible to PR that on Github, by figuring out what controls the items dropped on butchering a monster, then zombie heads and other such lunacy could be enabled as butcher returns.

After THAT it’s just simple recipe and/or construction additions.

The other quick-and-dirty way that won’t require any PR would of course be to add a generic head item to a monster’s drop list, since I think that can be edited through .json tweaks.

That would be derpy as hell though.

A simple level 0 survival recept requiring a body, sharp stick and a cutting value 2 might be the easiest?

Recipe won’t work, because corpses don’t have proper item types. Only “corpse”, not “corpse of a hulk”.

Adding generic head item would require quite a bit of work. Adding json head items wouldn’t be easy (and wouldn’t work well just with jsons), but could be achieved by adding a new item action that would check if the corpse has a corresponding json head item, create said head item, set its age and add a headless tag to the corpse. It would have to either pulp the corpse or only work on pulped corpses or else zeds would rise without heads.

Headless horseman anyone?
Can’t see nothing wrong in headless zeds, this is walkingdea/romero/rec/etc after all, besides blob can’t see anyways.:smiley:

[quote=“Coolthulhu, post:4, topic:9371”]Recipe won’t work, because corpses don’t have proper item types. Only “corpse”, not “corpse of a hulk”.

Adding generic head item would require quite a bit of work. Adding json head items wouldn’t be easy (and wouldn’t work well just with jsons), but could be achieved by adding a new item action that would check if the corpse has a corresponding json head item, create said head item, set its age and add a headless tag to the corpse. It would have to either pulp the corpse or only work on pulped corpses or else zeds would rise without heads.[/quote]

It wouldn’t work as a butcher action?

Like, you butcher a zombie corpse, it drops a head amongst all the other crap, you use that for the crafting.

That’d be the most logical, having it be a butcher return. Would have to much about with the source though.

What a great name for an extreme-metal band, “Zeds without Heads”.

[quote=“troll from behind, post:5, topic:9371”]Headless horseman anyone?
Can’t see nothing wrong in headless zeds, this is walkingdea/romero/rec/etc after all, besides blob can’t see anyways.:D[/quote]
IIRC blob mostly abides in the the nervous tissue to help it control the body, this is why head shots are still effective, and as such it would probably care about being beheaded. :stuck_out_tongue:

On the plus side, if you get this to work out, you might even be able to get proper dismemberment as a result of combat. Dealt a big overkill death blow to something? Good work, you just pasted their skull. Or lobbed its leg off and now its got crippling movement penalties.

Definitely not a small ask but if you start with reworking corpses into having individual values, that’s a step in the right direction.

So then we can do this.

Could we also use zombies to make scarecrows?