So, I’ve always wanted to add additional butcher products from butchering alll those creatures the world offers us.
I had in mind:
- Heart
- Brain
- Lung
- Liver
- seperate small and large bones
- guts
- that’s all for now
I (think) I know how to add those things, but before I start I’d like to hear if people like the idea as well or not.
Also, there are a few balance issues and general questions, with which you might be able to help me:
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The amount of meat received has to be reduced, if other edible parts are received instead.
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If more, smaller organs are added (gall bladder, teeth, …) those have to be reliably receivable only with a really high survival skill, imo.
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(!) Should the specific organs be displayed as “piece of a heart” (5) or represent just one whole organ “heart”(1)?
This is important for balance reasons, as squirrel and moose hearts are very different in size and therefore nutritional value. -
Is there a specific reason why zombies and humans yield only meat when butchered (IIRC)?
Especially zombies could instead provide some interesting (high-level) reagents, I believe. -
(technical question) The flag “MF_something” of the corpse that is checked when butchering is a automatically converted version of the same flag of the creature when it was still alive?
So, the creature that has the flag “CHITIN” is automaticall converted to “MF_CHITIN” when a corpse? For some reason I couldn’t find corpses as actual items in the json files.
To go even further, could I add a specific flag to a specific creature, which is then called upon automatically in the game.cpp to yield special results? (Is it clear, what I am trying to say?)
That is all for now, please tell me what you think and answer the questions, if possible.