So screwing around with JSONs a bit when I got hit with a strange mood. Zombies are the most common things to encounter, but we actually can do so little with them. We obviously need to rectify this.
As I’m no good with the game code itself, I went as far as I could via JSON modding. So far I have:
Corpses disassemble into head, 2 legs/arms, and a torso. (Unfortunately no way to distinguish zombie corpses from animal ones)
Arms further disassemble into an handless arm, and hand.
Hands disassemble into fingerless hand and 10 fingers.
Legs follow a similar path to the above.
Heads go into skulls, tainted meat, teeth, eyes, tongues, and delicious brains.
Torso disassemble into various major organs such as hearts, stomachs, gall bladders, intestines, and so on along with bones and tainted meat.
Further disassemblies turn into bones/tainted meat.
As for crafts:
Zombie Plating
Finger Shot/Hand Gun/Head Shot/Bodypart Guns (Most are car mounted)
Biofuel (Has to use gasoline since modded fuel types don’t show up correctly on the car menu)
Bone crafts.
Possibly silly meat crafts.
Various cruelty to corpses. Crucifixion, Flaming Corpse Launchers, Corpse Bombs etc.
I originally thought that obtaining biofuel (Currently gasoline until until using “biofuel” itself is possible) from zombies was going a bit far, but then I remembered two lab journal entries:
Today we tested weaponry against XE142 and XE157, two amorphous subprime samples. Their form proved to be nearly invulnerable to projectile based weaponry, but they were susceptible to directed energy weapons and [b]flagration[/b].
Several of the more advanced specimens we have retrieved show stunning similarity to XE037. XE142 and XE157 in particular show the same amorphous, slime-like structure as XE037, suggesting a close genetic relationship.
Since zombies are essentially run by XE037 alien goo, distilling that might result in usable fuel.
It’s still a fairly time consuming process and requires a lot of setting up; so it balances out I guess.
Unfortunately, those are constructions which aren’t moddable via JSON, the most I can do is give you the item, which can then be dropped on the tile.
Went ahead and added pneumatic pilebunkers. They’re vehicle mounted weapons that have 2 tile range and use batteries. (Turrets remain ridiculously inaccurate due to an unfixed bug though)
Think a weaponized Jack-in-a-Box with variations for heads/feet/hands and you’re not too far off.
Is there a way to distinguish between zombie corpses and animal corpses yet? Because if there is, you could add in a few high-end soup recipes that require specific parts, like intestines or livers or such.
If you use the goo as a biofuel, is there any chance your car could come to life and start driving you to places you don’t want to go and beeping its horn at female cars?
In the original Day of the triffids, triffids were cultivated worldwide for their valuable triffid oil, far more nutritious and energy-efficient than regular vegetable oil.