[quote=“Waladil, post:20, topic:4758”]
No, it is intended that the device monitors your surroundings and knowing whether or not it’s used. Hence the high levels of computer knowledge needed; you’re coding a system by which the device can track conditions and manage itself. The temperature system would be relatively easy (attach thermometer. If temperature is not between X and Y, turn on), but enemies would be harder. Maybe it can trace the ambient goo levels in the air or some technobabble like that.
I’d like to see this and other things represent the player beginning to master his surroundings; at the beginning you struggle to merely survive, then you adapt old stuff to new situations, and finally you start making entirely new things, designed by a survivor, for a survivor. For example, that’s part of why I chose SICP for the book; it has general knowledge you’d need to make it, but not clearly detailed recipes.[/quote]
a) Re technobabble: I don’t think anyone/thing in the Labs had the ability to realtime scan for Goo presence–and certainly not ambient Goo presence in the air. I should think actual Blobs v. zeds v. living critters would throw that off, too.
b) Yeah, I included recipes in books that I’d thought would derive from general-knowledge, but not be clearly marked. Tough to sustain that after dvolk got books to list all their recipes though. SICP will have a “clearly detailed recipe” should yours get merged as-is.