So, serious question: what was the intended effect of the new system which removed the rechargeable battery mod in favour of the UPS mod?
Specifically, I’m talking about this change: https://github.com/CleverRaven/Cataclysm-DDA/pull/14559
Before it landed, you had the rechargeable battery mod. You installed it in a tool, put the tool in a recharging station, waited for it to recharge and used the tool. Simple, fine, efficent.
Now, the functionality of the rechargeable battery mod has been merged with the UPS mod. If you want rechargable tools you need to: install the UPS mod in a tool, put it in a recharging station, wait for it to load, get an UPS, load the UPS with batteries/plutonium and keep it with you whenever you want to use the tool, no matter how many charges the tool has. However, if tool charges are required in a recipe, you don’t need an UPS…
This change has a few consequences, some of those being:
- the system is more complicated, as you are required to use an UPS to make use of your tools, it also requires you to keep an UPS at hand whereever you go should you want to use your tools
- two functionalities have been rolled into one item
- you can no longer recharge your UPS’, you have to load them with batteries
Especially the last consequence is a huge - and in my opinion overdone - nerf to the whole recharging system, for the following reasons:
- you WILL need to use batteries to use your tools, thereby making the whole “recharging” system a bit pointless
- as you can no longer recharge your UPS’, using UPS-powered weapons becomes extremely costly, making them even more useless then before if you don’t have CBM’s
- the same goes for power armor, of course
Basically, I don’t really see the point of the mentioned change. Can anybody educate me on it?