This mod adds various weapons and accessories to the game.
Newest version: 160914 - [URL=http://www.mediafire.com/download/b580xna3xsh5gj5/modern_weapon_pack.zip]http://www.mediafire.com/download/b580xna3xsh5gj5/modern_weapon_pack.zip[/URL]
New to this version:[spoiler]
.308 X-14 50 rd drum magazine
A compatible magazine for weapons that use the M14 type magazines.
.223 Galil 35 rd magazine
For 5.56x45mm ammunition (.223), a curved magazine made for the Galil assault rifle.
Sterling L2A3 magazine
34 round magazine for the Sterling Mk.4 submachibe gun.
Handguns:
Kahr K9
Rohrbaugh R9s
Rifles:
Enfield L85A2
Galil assault rifle
Norinco Type 56-1
Norinco Type 56-2
Walther WA 2000
SMG:
Sterling Mk.4
gunmods:
--SUSAT scope
--5.45x39mm caliber conversion kit
A retool kit that can convert applicable firearms (so far, the Beretta ARX-160) to a 5.45x39mm firearm.
--*auto-fire rifle assembly
A mod that converts several modded and base-game semi-automatic rifles to a selective fire weapon with a burst size of 15 rounds. (recipe required)
--*select auto-fire assembly
A mod that converts several modded and base-game semi-automatic rifles to a selective fire weapon bursts size of 3 and 10 rounds. (recipe required)
--*shotgun auto-fire assembly
A mod that converts a suitable semi-automatic shotgun to a selective fire weapon with a burst size of 5 rounds. (recipe required)
(*Thanks to BorkBorkGoesTheCode and Noctifer for pointing me in the right direction on the above three gunmods.)
Here is a list of semi-automatic weapons which can be modified (with an appropriate gunmod listed by asterisk above) to become a select-fire/full automatic weapon:
Ruger 10/22
AR-15
Ruger Mini-14
M1A
M14 EBR-RI
Cx4 Storm
Kel-Tec SUB-2000
AR57 LEM
Chiappa M1-9
Saiga Mk3 carbine
Saiga-12
[/spoiler]
old ver: 160905 -
Includes: [spoiler]
Handgun:
AMT Longslide Hardballer
APB Stechkin
Strike One
AutoMag
Beretta 93R
Browning HP
Colt USMC M45A1 CQBP
Coonan .357 Magnum Automatic
H&K 45T
H&K 45CT
Mare's Leg
High Standard Semi-Automatic
High Standard HDM
High Standard Deluxe
Korth Nibelungen
Korth Combat
Manurhin MR 73
S&W Model 59
S&W Model 686
Vörös-Danuvia VD-01
SMG:
APC-9
M635
CBJ-MS
STK CPW
Rifle:
AR57 LEM
R93 Tactical 2
CETME Ameli
Chiappa M1-9
Desert Tech MDR
FAD assault rifle
FX-05 Xiuhcoatl
Henry Lever Action
Marlin 1894
Marlin 1894C
Marlin 336
Mossberg 464 SPX
Ruger M77
Saiga Mk3 carbine
Serbu BFG-50 carbine
Serbu BFG-50A
Steyr SSG 69
Tavor MTAR-21
Shotgun:
Crye Six12
Crye Six12 suppressed
Taurus ST 12
UTAS UTS-15
Launcher:
GL06 stand alone launcher
RGM-40 Kastet
Ammo:
.30-30 Winchester
reloaded .30-30 Winchester
.357 Magnum
reloaded .357 Magnum
Gunmod:
lightweight bipod
neck strap
peep sight
Crye Six12 underbarrel shotgun
.38 caliber conversion kit
.357 caliber conversion kit
.40 caliber conversion kit
7.62x39mm caliber conversion kit
Magazine:
*various proprietary magazines
*magazines for AK74-style weapons for both the base game and this mod:
.223 AK74 10 rd magazine
.223 AK74 30 rd magazine
.308 AK74 25 rd magazine
*magazines for most STANAG compatible weapons for both the base game and this mod:
Translucent STANAG magazine (30 rd)
.223 Beta-C dual drum magazine (100 rd)
.308 Beta-C dual drum magazine (100 rd)
9mm NATO magazine (30 rd)
[/spoiler]
–Both this mod and Artyoms’ Gun Emporium can be used at the same time. I tried to stay away from the firearms that Artyom used in his Artyoms’ Gun Emporium mod. Although, I made three exceptions: the AutoMag, the Browning Hi Power (because I have a personal connection to both of these guns,) and the FX-05 Xiuhcoatl, (because it is a HK G36 clone and I did additional work on tweaking the HK G36.)
The game loads mods from top to bottom on the mods list when creating a world. If you place this mod above Artyoms’ mod, on that list, then you can continue to use Artyoms’ version of these three weapons.
There will be, if both this mod and Artyom’s mod are used, some mags that may not have a weapon with which to load, because I did not coordinate my mags with his mags and he, obviously, could not have used mine.
It is more than likely that this version will need tweaking - any help, suggestions, gripes, and comments are welcome and appreciated.