I have been having difficulty with creating a faction of monsters that is friendly towards the player, yet still openly hostile towards other factions. I could either set the aggression to 0, and have this group of monsters attack nobody (including enemies that attack them), or I could set the aggression above 0. If aggression is above 0, then the monsters from the supposedly friendly faction will attack me on sight.
I’ve tried to add the “player” faction as a friendly faction towards this group of monsters, yet the attacks still persist. Is there a particular flag or spawning method that I’m missing for this group, or is something else amiss?