So I’ve been slowly designing a mutation heavy mod recently, and was wondering what would be the best way to make it combatable with other mods that may poke the mutation aspect of the game.
The main issue I come across is having to edit a mutation to include a new mutation category/branch, and another mod will do the same.
I’ve just recently learned how to use the “copy-from” line to modify instead of replacing a trait, but if someone else’s mod is prioritized and they don’t use this, its useless.
I’ve also recently discovered that Aftershock had created a trait with the same ID, so would having a separate compatibility mod that relies on aftershock and edit the trait there be the best way to fix this or is there be a smoother alternative?
hopefully that’s understandable