This kind of discussion was taking too long to pop into the forum, actually. Spent a good deal of time wondering how a single unit of a battery pool would work when you added it to a existing pool. Perhaps combining an almost dry battery with a full one, but this is not the case in discussion.
Unless it’s not possible without messing up with the code, it could be based on pool size. Supposedly, 20 or 25 batteries would ‘convert’ to a single AAAA Battery and a 100 batteries pool to a C Battery.
On other hand, one can see this as an opportunity to give actual importance to early-game electronics skills, as there could be crafting recipes of combining different batteries to fit into larger ‘battery sockets’, as well as certain higher difficulty recipes that would allow a “AAA Converted Heavy-Duty Battery”. It could even make do as a extended battery mod.
Partly related to the previous point, although the toolmod recipe could be kept, however, it would instead allow the tool to take D or C batteries.
I can’t think anything about the last three points, because I’m not technically smart to delve into the inner codings of the game involving such mods and the recipes coding. Nor I play with the extremely aggressively and unpredictably natured NPCs to give my opinion.
Practically used, however, for the sake of balance, they could be still used as crafting components for making concentrated acid. In alternative, there would be common batteries and the rarer rechargeable batteries, which then would be used for more advanced crafting recipes (such as UPSs, CBMs, etc.)
Wish I had the knowledge to mess with the game’s code, would love to work on a idea like this.