This is about the gist of what I was thinking, just that you could recharge your items not only with a recharge station in a vehicle, but also with portable batteries. It seems to me that if doing this, there is no real reason to keep the old standard batteries as two different system for powering arbitrarily different things is just confusing and unintuitive.
[quote=“Blaze, post:2, topic:7268”]Adding the “Phase”:“liquid” makes batteries work like gasoline, but also lets you pour them into containers, so that’s the only issue with simply json editing.
There’s also the issue of spawned batteries becoming liquid (and thus can’t be picked up), but that can be somewhat negated:
{
"id": "battery_small",
"type": "TOOL",
"symbol": ",",
"color": "yellow",
"name": "AA Charge Pack",
"description": "A battery commonly used to store and transfer power for small devices.",
"price": 100,
"material": "plastic",
"weight": 6,
"volume": 0,
"bashing": -8,
"cutting": 0,
"to_hit": -3,
"max_charges": 500,
"initial_charges": 0,
"rand_charges": [0,1,2,3,4,5,6,7,8,9,10,50,100,200,300,500],
"charges_per_use": 0,
"turns_per_charge": 0,
"ammo": "battery",
"revert_to": "null"
},
So, when the above item spawns, it’ll be generated with a random number of charges between 0-500 which you can unload into another container. You can simply copy this code to make different size batteries.
Though, the unloading/reloading mechanism would get a bit annoying since batteries tend to need to be reloaded fairly often…[/quote]
This is excellent, thank you. I agree with the issue of being annoying as well. It would be nice if the game recognised liquids in containers for reloads, not only for this but for things like the oil lamp or jackhammer as well.
I guess drinking batteries could be seen as draining them by connecting them to your body 