Assuming recent experimentals:
You can strip 'em through examination menu (or just walking into them) to layer, fix, or replace their gear (or to just strip them and take away all the junk they’ve been accumulating and give back the rest).
You can deny certain squares as No Pickup Zones and give them free reign otherwise.
You can chat to them to "g"ive them stuff, they’ll take liquids but leave the bottle (unless it’s better than their current weapon, at which point they’ll steal the whole bottle from you once they’re not thirsty anymore), and semi-intelligently decide on whether a weapon or clothing item you’re handing them is better than what they have currently.
You can tell them to sleep whenever they like, but they turn narcoleptic and disappear mid-combat to go nap in nearby cars.
You can tell them to shut up about their needs - just remember to feed them periodically.
You don’t, as far as I can tell, need to boil their water - non-boiled water might rarely make them throw up, but they don’t get nauseous or parasites that I can see.
They’re similarly perfectly happy to eat raw meat, junk food, or anything else, since vitamins don’t matter to them.
You don’t need to worry about them dying of exposure. Even your nudist backup singers will be perfectly fine throughout the coldest lab.
You don’t need to worry about their morale, they’ll still help you batch craft regardless.
You can trade gear back and forth with them with no restrictions.
They can train you in their skills if they’re better’n yours. Currently this breaks their current quest if you ask them to train you while it’s ongoing, but otherwise it’s give or take once a day.
When doing missions, refuse a reward and ask they accompany you after. Partymates don’t charge for training and trade stuff for free.
They can increase their skills by either doing stuff, or watching you use your crafting skills. Generally if you have them use a different weapon than you, they can then train you in that weapon type later, so try that in preference to your entire NPC squad using sporks.
They will go out of their way to pulp any non-acid zombie for you, unless you tell them not to, and you can ask them to close doors behind them if you’d like.
Set their engagement rules to something about “close up, weak enemies” rather than “madly suicidal”, and for the love of the Buddha confiscate their explosives and any ammo for their guns.
Do not expect them to help you fight if you’re in a car, they’ll probably be too busy sitting politely in the passenger seat in case you want to drive off.
If they’ve lost their limbs, they will equip any splints you give them intelligently, and take them off when they’re done. You can also push them into a trolley wish "S"witch places, and then drag them around after you, and they’ll happily sit on board so as not to hold you up. They will not, however, return the favour and push you around when spitters melt you up to the groin. Jerks.