Me and kevin had bit of an argument last night about time dilation. While I think the suggestions brought up, like a simple setting, would be a poor decision, after some thought I’ve considered where he’s coming from. Rather than merely disabling or reducing time dilation, which I think would make for poor gameplay, I’m instead going to propose a mode dedicated to the sort of long term play some people might be interested.
This would probably have to wait until things like roaming mobs are in to actually be enjoyable to play.
So what is different in marathon mode?
No Time Dilation: Seasons take a realistic amount of days. most activities take significantly longer, skill gain is extremely reduced, healing is vastly slowed, and the energy consumption of many objects is reduced.
Increased starting status: Since making progress in game becomes far slower, this mode will be tackled by more experienced characters. Purchasing skills at start is quite important in marathon mode, and those skills will be a good deal cheaper, at least at low levels.
Resource levels adjusted: Many places will have more of any given resource. However, you might find that this is less of a benefit than you would expect as the days pass. Other resources will be in shorter supply.
Mutations modified: Mutations may take several days to fully realize or purify. Additionally, purifier will take several days to wash a mutation away. Further mutagen during the time when waiting on a mutation will do nothing, although purifier will cancel the mutation in progress. Mutation during the purifier effect stage will do nothing.
Enemy numbers increase: Higher numbers of enemies mean not just that the world is more dangerous, but that clearing zones and keeping them clear requires long-term dedication and careful gameplay.
Wilderness food sources decreased: Wildlife are less common, especially the larger mammals like bears. Vegetables produced from wilderness sources may be poisonous uncooked or less nutritious.
What other changes would you want to see to make a game feel like a real marathon, but also keep it potentially enjoyable?