Perhaps there’s a source to the quakes, a really weird artifact?[/quote]
There are artifacts that can cause localized J-Hammering. Amp that up a little and it could suffice.
[quote="vultures, post:21, topic:1484"][i]Acid BURNS[/i]. You know what hell is like? Fire and Lightning, Ice and Rock all at the same time. It's havoc that can bring serious destruction to the sector it struck badly.[/quote]
I agree, but definitively if we are having god-erasing acid rain, this have to be HUGELY warned, or else is very, VERY unfair. Not FUN unfair, but MAD RAGE unfair.
Perhaps the old mode of Journey to The East, where you must push to the east, or risk fighting against the giant mob of neverending zombies… and in this case, disasters?
Uh, someone might want to use Construction? A mode that requires nomadic living could be neat-o, but shouldn’t have to be part of the 365-day mode. Three options from the Special menu: 365-Day Year, West* Or Die, Both, [and everything else].
*In New England, going to the East requires that you hit the Atlantic at some point.
[quote="vultures, post:21, topic:1484"][i]Portals[/i]. If you invite guests, expect to see more of them. For every easy kill (of the latter) in a timespan, that isn't followed by a kill of near/equal encounter rating to match the player's abilities, another portal is open in the vicinity. Also, opening 'em near places of interest can hurt player's ambitions even further.[/quote]
In other words, or hard fights against guests, or - wait, this will eventually lead to a mass invasion .-.
The theme of full guest invasion haven’t been fleshed yet, so we could have some sort of guest intelligence guiding attacks against the player? So, if you don’t do much against them, fine. If you do, they start to send more prepared and planned attacks/actions?
I’m not sure I understand the original idea here. If I’m reading it correctly, the player is required to seek out and defeat an “appropriate” (whatever that means) challenge every time xe kills a “less-than-appropriate” (again, that’s not clearly defined), or another Netherworld portal opens. If that’s the idea…seems wide open to argument over what constitutes an “appropriate” challenge, and as Wanderer suggests, will eventually be a kill-screen. I think a mode where the idea is to play for a really long time really doesn’t need a kill-screen.