We need mining to get iron lumps, process those into bullets. It’d probably do less damage but have more range due to lighter mass. Also sulfuric acid from concentrated acid. Sulfur from sulfuric acid. Sulfur to oxidizer powder. Gunpowder from charcoal, oxidizer powder, and dirt. Paper from wood pulp and water.
Create musket from iron and wood. Use cartridges made from above shit. Kill shit. Be self sufficient without bows!
[quote=“gtaguy, post:21, topic:4999”]We need mining to get iron lumps, process those into bullets. It’d probably do less damage but have more range due to lighter mass. Also sulfuric acid from concentrated acid. Sulfur from sulfuric acid. Sulfur to oxidizer powder. Gunpowder from charcoal, oxidizer powder, and dirt. Paper from wood pulp and water.
Create musket from iron and wood. Use cartridges made from above shit. Kill shit. Be self sufficient without bows![/quote]
[quote=“Sirbab, post:22, topic:4999”][quote=“gtaguy, post:21, topic:4999”]We need mining to get iron lumps, process those into bullets. It’d probably do less damage but have more range due to lighter mass. Also sulfuric acid from concentrated acid. Sulfur from sulfuric acid. Sulfur to oxidizer powder. Gunpowder from charcoal, oxidizer powder, and dirt. Paper from wood pulp and water.
Create musket from iron and wood. Use cartridges made from above shit. Kill shit. Be self sufficient without bows![/quote]
You don’t have to worry about making steel, since almost all the metalsmithing recipes use one of the three basic metal scrap sizes, and whether it’s ‘steel’ or ‘iron’ doesn’t really matter, since that’s determined by the object you produce, not that materials you use to produce it. Making a system wherein you have to create steel from raw ingredients would make an already complex metalcrafting system even more complicated, and probably well into not fun territory due to all the steps and materials (and extra coding) required to do so.
In other words, don’t sweat having to go DF-level of depth in terms of smelting metals and such, just locate metal chunks and use them in your normal smithing kit like you do now. Maybe one day we’ll have it so you can mine for metal but you’ll likely be mining for those same chunks as you’re used to seeing already.
Also you can already make bullets out of scrap bits. We don’t treat them as being any different from bullets made from any other bullet-eligible material though, for the same reasons.
[quote=“Blaze, post:20, topic:4999”]I feel you there, science labs are really boring. Well, that and instakill turrets (Are those fixed yet?)
Staying away from science labs and towns still leaves plenty of options. Breaking down the requirements for paper cartidges:
Gunpowder.
The biggest hurdle here is obtaining the batteries you’ll need to power the chemistry set.
Charcoal -> Lye Powder(25) -> Salt(75) -> Salt water -> Bleach (50) -> Oxidizing Powder (25) -> Gunpowder (50). So that’s 225 batteries per 25 bullets you make.
The Chemistry set itself is fairly simple to make.
A hotplate can be found in some homes or on scientist corpses (Or be made by taking apart soldering irons and a flashlight and putting the items together),
Rubber hoses can be found by smashing or deconstructing fridges in gas stations.
backpack/leather backpack can be made from rags or leather.
Glass bottles are fairly tricky to find, scientists corpses may carry a few.
Safety glasses can be made from a long string and a plastic bottle.
Bullet (Primarily lead)
The Charcoal forge is your primary concern here.
Pilot lights you can obtain from disassembling lighters, which are common everywhere.
Pipes you can get from smashing/disassembling furniture.
Metal you can salvage from smashed furniture or debris or disassembling vehicles (You also can get the metal tank from a vehicle).
The largest issue here are the tools. A charcoal forge (and kiln) requires a screwdriver, wrench, or hacksaw (A toolset can substitute all 3). Farms, Hazardous Waste Sarcophagi, Mines, and Sewage treatment plants are your best bet.
And then there’s soldering irons… They’re fairly common, but batteries may become an issue.
Wadding
Plastic bags, paper wrappers, and books are fairly common in gas stations. You get 25 bullets per unit of these so I doubt this portion is going to be an issue.
If you can find a kinetic bullet puller, you can disassemble most types of ammo and skip the first two steps.[/quote]hey thanks for this, it really helps!