[quote=“Sirbab, post:22, topic:4999”][quote=“gtaguy, post:21, topic:4999”]We need mining to get iron lumps, process those into bullets. It’d probably do less damage but have more range due to lighter mass. Also sulfuric acid from concentrated acid. Sulfur from sulfuric acid. Sulfur to oxidizer powder. Gunpowder from charcoal, oxidizer powder, and dirt. Paper from wood pulp and water.
Create musket from iron and wood. Use cartridges made from above shit. Kill shit. Be self sufficient without bows![/quote]
I Really like this actually. However Depending on the weight, steel can be lighter. http://www.ehow.com/info_8656816_difference-weight-steel-versus-castiron.html
Also, we have a full blown smithing system, why not add a recipe to make steel from iron too?[/quote]
You don’t have to worry about making steel, since almost all the metalsmithing recipes use one of the three basic metal scrap sizes, and whether it’s ‘steel’ or ‘iron’ doesn’t really matter, since that’s determined by the object you produce, not that materials you use to produce it. Making a system wherein you have to create steel from raw ingredients would make an already complex metalcrafting system even more complicated, and probably well into not fun territory due to all the steps and materials (and extra coding) required to do so.
In other words, don’t sweat having to go DF-level of depth in terms of smelting metals and such, just locate metal chunks and use them in your normal smithing kit like you do now. Maybe one day we’ll have it so you can mine for metal but you’ll likely be mining for those same chunks as you’re used to seeing already.
Also you can already make bullets out of scrap bits. We don’t treat them as being any different from bullets made from any other bullet-eligible material though, for the same reasons.