In one of the recent experimental builds, I’ve been able to use my towel as an improvised weapon against the undead by picking it up and throwing it at the enemy until it dies. I can manage 5-10 damage per throw against a zombie dog with kevlar harness.
I propose that there should be a flag for some items that mark it as a less-than-ideal projectile, by either dividing the thrown damage by a large number, or having a large chance to for it to “bounce harmlessly off” of the target.
Alternatively, leave it as is, because using random silly items to fight back fierce enemies like in the Dead Rising series is still quite fun.