[quote=“Wanderer, post:22, topic:8105”]Ok, monster traits and mutations are a good idea, but how they would work?
Spitter, shocker and boomer abilities would become traits/mutations and could be applied to other zombies? As a T1 Common Zombie that by luck can spit, shock and also slime others? Or traits are gained as a possibility while going to a higher tier(so, instead of a T2 Shocker becoming a T3 Zombie, it gains spitter instead)? Also, players would be able to check which traits monsters have, looking at them?
So far, zombie evolution will work by time passed in game(days, weeks) and they will evolve to higher tiers possible to them, kind of a tree of possibilities.[/quote]
I think the best answer is that instead of having all zombies branch off of the average zombie, we can instead have a few base zombies with multiple tiers in each tree. (possibly more than 3)
Base Zombies:
Zombie: (obviously) These can take almost any trait and can evolve into ALMOST all forms of zombies except for profession based ones and a few special types.
Next we have the Zombie Dog and armored variant K-9, as well as any other large zombie animal. (gains traits related to animals and/or nature)
Fat Zombie: Evolves to bloaters and other types. (Imagine a fat zombie that pukes feral sewer rats.) Normal Zombies may or may not evolve into the fat zombie. (I can think of reasons that go both ways so I’ll leave this up for other people to debate.)
Special: If a Zombie kills a PC or NPC and survives while not in the reality bubble it has a chance to evolve into a fat zombie. (optional)
Grabbers: Evolves to Feral, Diggers (if it’s ever added), anything involving arms as the main basis. (Zombies can not evolve into this type.)
Brutes: Evolves to Hulks, as well as anything with strength as the main focus. (Zombies can not evolve into this type, also Brutes don’t have to evolve into Hulks, so I’m not sure how this should go.)
Shocker: This only applies to zombies that have CBMs in them, therefore the average zombie should not be able to evolve into this creature. (Really this is more of a trait that can only be applied as a T1 base, and can’t be evolved into, only picked up from the start.) I think this would be better as its own creature.
Skeletons: Evolves into zombies with bone as its main focus. This should be more of a trait than anything I think (excludes fats/bloaters). A trait that can be gained to obtain future bone mutations, with a few special units that can only be made if the tree follows a direct route without any interference from other unit routes such as the shocker or spitter.
Spitter: This should be a trait. Acid Rain Adaption?
Master Zombie: Definitely it’s own unit with a separate tree.
Scientist: Own unit, separate tree.
Professions: Most of these will just have trait evolutions rather than specific unit paths. However there could probably be a couple profession zombies that have a tier 2 or 3 unit that goes along with them as its own unit. Imagine a fireman zombie that has literally fused with its armor making fire damage practically null and void. (or rather something cool and awesome that I’m too lazy to think of.)
Decayed: Humans have good and bad traits, so should zombies. The decayed is basically a trait tree that can affect other zombies negatively or in a way that’s both good and bad.
Crawling: Own unit with tree.
Mechanical/Mutated: Specialty zombies that don’t evolve, instead they have a couple of perks from mutations, CBM’s or both. Think of them somewhere under a brute to over a T5 hulk in terms of power. These are the rarest zombies with the most exotic abilities in their disposal. They can also obtain mutations/CBM’s not available to players, which is basically a form of the blob/mutation/CBM’s power combining into something new.
We should have tiers ranging from 1 - 5 :I (tier 4 has very few paths that can reach it, and tier 5 is basically the maximum power any type of zombie can reach (1-2 paths max.))
Zombie -> Brute -> Hulk -> Berserker -> Titan -> Tank (he’s built like a tank :P) -> Juggernaut (After this was added modders created a giant fighting robot to take on the juggernaut, because as we all know the best way to fight a giant monster is to pilot a giant gundam.)