[quote=“Subhazard, post:86, topic:12750”]Now that I think of it, money loot needs to be properly balanced.
It’s only summer time, and I wasn’t even trying. Just casually picking up money cards.
sure, money is abundant in the apocalypse, but because of that, the prices of goods goes up.
I have never ever EVER been hurting for cash in this game, and it doesn’t make sense that everyone would be so ready and willing to give up all their wordly possessions for a couple dollars, when I have 4 million in my pocket.[/quote]
Really what it comes down to, is that survivors as a whole haven’t been fleshed out very much. NPC interactions are pretty wonky and bare bone (when their heads aren’t exploding) and overall don’t change a huge amount about the game. There’s no reason to really care about balancing cash or the economy yet, because the economy doesn’t really exist. If we had things like, avoiding police bots by paying fines, money would be a bit more useful. If we had NPC factions actually creating even a bare bones economy, beyond just the one camp that I’m aware of, then money would be even more useful. Think like, finding a trader or scavenger camp, just a couple of tents and a few merchants/guards. Something for players to raid/trade with that have faction relations.
Once money become so useful that its highly desired, then we can worry about balancing its spawns. As it is, I’m rarely interested in what NPCs have, Fuel isn’t particularly scarce, and I’ve never found much of a reason to not just smash a vending machine instead of buying from it.