Vultures, your idea’s are cool, but as Kevin said, they aren’t really for this game, so enabling such options wouldn’t get in the main game (devs decide). Also in the current engine (I think that’s what I should call it) this wouldnt be easy to create. So unfortunately I aren’t going to hook me with those suggestions
sorry.
I did jump into IRC and had some awesome brainstorming and also some complaints.
People didn’t like the fact that I nerfed archery. I understand this, but what I’m adding here is what I think would make the game more balanced. If you don’t want this to happen tell the devs in particular, they decide if my mod gets added to the main game or not. If you tell them you dislike these changes I’m sure they will listen to you and maybe follow up your wishes.
Now on to the idea’s part:
A quiver! yes of course, but not just any quiver, no, a quiver that will load your last used type arrow so you don’t have to choose which type of arrow every time you shoot the bow.
Different kinds of arrowheads, stone, metal, sharpened, etc.
Different kinds of shafts, bone, metal, plastic, reeds, etc.
Types of fletching, feathers, plastic, no fletching, etc.
A noisemaker arrow, duct tape a noisemaker to an arrow, because why not (I like this one hehe)
I also ended up in a heated discussion about the weight of arrows, as they are nowhere near the real world’s weight. However I think the weight of the arrow was a limiting factor so you couldn’t carry too many although others said that they could just carry enough arrows and still loot and pillage fine.
Oh, and before I forget, ammo isn’t added to the weight of a gun, I was told the devs have this on their to do list, I’d be more than interested to help you fix this problem if we could talk about it.
All this definitely provides enough material to work on, thanks for the feedback guys.
-Isy