Well, it seems like these issues need to be resolved.
Pits are fucking Over Powered! I mean really? Wouldn’t pits have a capacity of a certain amount of zombies? After a certain point you would think they would be full. But no, zombies keep shambling in like nothing else. I wouldn’t mind if you didn’t clean out the pits with fire or something that the pit would changed to a Filled Pit tile, being difficult terrain but walkable.
Trap Fields. I mean really? Are you kidding me? Who goes into towns and just throws up some shoddy ass traps and runs off? I doubt the zombies built them. And if they did I commemorate them for testing their own handiwork.
Smell. Currently, zombies have bloodhound level smell and can track you through walls? It’s fucking irritating, human noses can’t handle that level of sensory output even if they did have enough receptors to pick it all up. A bloodhounds brain has 40% of its brain dedicated to smell, humans? A meager 13%! Including memory for smells!
I feel that’s enough ranting. Also why was lightning cut? Couldn’t it be diverted by metal objects laying outside? Or lowered in frequency? Or both?