I was recently thinking about the best way to go about constructing traps to wipe out creatures or to just better handle large groups safely. Before I’m armored up and invulnerable, direct confrontation with an enemy is dangerous. I could get hurt. I could get killed. I don’t want to waste ammo or endanger myself.
Huge spike pits work, but the issue is that at some point I still have to beat down the creatures that I lure into it. Not AS dangerous, but still possibly risky. A hulk only has to hit me once to send me flying.
I considered fumigation traps of some sort, like a smoke chamber to suffocate creatures in, but zombies don’t breathe. Nor do fungi, which means fungal farms aren’t feasible that way. Animals are kind of scarce so I can’t really use it on them, or else I could chase a deer into it or something…NPC’s are ok, but they can open doors if they’re hostile and they might have guns. Murder isn’t always a feasible option.
I guess it’d work on triffids, but I don’t know how useful that’d be. They can bust doors down as well. They’re also not the easiest things to find compared to the other things in the world.
What kind of intricate traps have people come up with to help me put down large groups of creatures? Something other than explosive landmines or things like turrets or other high-end stuff the average joe might not be able to find.