Is there a reason we can't craft a &%$@$% hat?!

So there was a duder, and he was doing great, and he crafted a whole wardrobe with a bone needle, and was so happy, and then he realized he didn’t have a hat, so he went to craft one, and he saw a fur hat with 80 warmth, and was like “that’s too hot for 50 degrees, I’ll find another hat” and went breaking into houses looking for a hat, and couldn’t find one in three houses, and went to bed, and woke up with a cold, and was like FFFFFUUUUUUUUU- and broke into a fourth house looking for a hat and heard something a-stirring that couldn’t open doors, and said “$#4% you deer” and opened the door in a rage and was mauled to death by a bear, which he amazingly almost beat with a wrench such was his rage, but alas could not overcome his cold penalties which he got from NOT HAVING A #$%^&$% HAT

SERIOUSLY! YOU CAN CRAFT COTTON GLOVES AT LEVEL 1 BUT NOT A KNIT HAT?! DO YOU KNOW HOW MUCH HARDER IT IS TO SEW GLOVES!?

Because the few people who regularly add to the game have bigger things on their plate, and those who don’t regularly contribute haven’t used github to make a pull request to add one (adding items/recipes doesn’t even taking coding knowledge). You could also create a github issue, which would inform the main coders of the need to add something like this, and would potentially allow one to quickly make a PR for one (which wouldn’t take more then a minute or two after github is set up).

^^ What he said.

Also, no need to rage about it. C’mon, it’s a virtual hat. Even if hatlessness somehow managed to get you virtually killed, how would that justify rudeness? Moreover, what makes you think that being rude would make the people who actually affect these things more likely to fix the issues you point out?

It’s hard to say but I think Cinghiale was going for a more ridiculous tone than an actually insulting tone.

The urge to make a Steam joke is overwhelming

[quote=“Endovior, post:3, topic:2201”]^^ What he said.

Also, no need to rage about it. C’mon, it’s a virtual hat. Even if hatlessness somehow managed to get you virtually killed, how would that justify rudeness? Moreover, what makes you think that being rude would make the people who actually affect these things more likely to fix the issues you point out?[/quote]

Someone needs to talk to valve.

i shall make the recipes for it :stuck_out_tongue: first thing tomorrow.

[quote=“gtaguy, post:6, topic:2201”][quote=“Endovior, post:3, topic:2201”]^^ What he said.

Also, no need to rage about it. C’mon, it’s a virtual hat. Even if hatlessness somehow managed to get you virtually killed, how would that justify rudeness? Moreover, what makes you think that being rude would make the people who actually affect these things more likely to fix the issues you point out?[/quote]

Someone needs to talk to valve.[/quote]

No seriously, TF2 Is out of control.

Any kind of helmet is basically the best hat you can wear, I don’t know why you’d want a hat with like 10 warmth vs a motorcycle or military helmet with 20-30.

its not a good idea to wear a warm hat on a hot day. . . helmets should be resorted to defensive\offensive situations.

In the last build you can craft (lvl 6) a chitinous helmet,
45bash/60cut 4env.prot. 20warmth 1encum. for head-mouth-eyes

[quote=“Oragepoilu, post:11, topic:2201”]In the last build you can craft (lvl 6) a chitinous helmet,
45bash/60cut 4env.prot. 20warmth 1encum. for head-mouth-eyes[/quote]

Skill 6 is pretty grindy for Tailoring, IME.

As for microing your helmet, I’d as soon not. Gets annoying having to swap clothing because Shoes.

Yeah it’s grindy but not hard at all; find sheet , kill some random dude in the forest and you get all you need in no time. Make the first craft that cost 2 rag; it give ±2/5%-10min.
This say, it won’t take more than 2 day to do this.

        {
            "result": "hat_ball",
            "category": "CC_ARMOR",
            "skill_pri": "tailor",
            "skill_sec": "survival",
            "difficulty": 1,
            "time": 30000,
            "reversible": false,
            "autolearn": true,
            "tools": [
                         [
                             ["needle_bone", 8],
                             ["sewing_kit", 8]
                         ]
                     ],
            "components": [
                              [
                                  ["fur", 3],
								  ["rag", 3]
                              ]
                          ]
        },


        {
            "result": "hat_boonie",
            "category": "CC_ARMOR",
            "skill_pri": "tailor",
            "skill_sec": "survival",
            "difficulty": 3,
            "time": 40000,
            "reversible": false,
            "autolearn": true,
            "tools": [
                         [
                             ["needle_bone", 8],
                             ["sewing_kit", 8]
                         ]
                     ],
            "components": [
                              [
                                  ["fur", 2]
                              ]
                          ]
        },


        {
            "result": "hat_cotton",
            "category": "CC_ARMOR",
            "skill_pri": "tailor",
            "skill_sec": "survival",
            "difficulty": 4,
            "time": 40000,
            "reversible": false,
            "autolearn": true,
            "tools": [
                         [
                             ["needle_bone", 8],
                             ["sewing_kit", 8]
                         ]
                     ],
            "components": [
                              [
                                  ["rag", 2]
                              ]
                          ]
        },


        {
            "result": "hat_knit",
            "category": "CC_ARMOR",
            "skill_pri": "tailor",
            "skill_sec": "survival",
            "difficulty": 0,
            "time": 40000,
            "reversible": false,
            "autolearn": true,
            "tools": [
                         [
                             ["needle_bone", 8],
                             ["sewing_kit", 8]
                         ]
                     ],
            "components": [
                              [
                                  ["sinew", 20]
                              ],
							  [ 
							      ["rag", 2]
							  ]
                          ]
        },


        {
            "result": "hat_hunting",
            "category": "CC_ARMOR",
            "skill_pri": "tailor",
            "skill_sec": "survival",
            "difficulty": 4,
            "time": 40000,
            "reversible": false,
            "autolearn": true,
            "tools": [
                         [
                             ["needle_bone", 8],
                             ["sewing_kit", 8]
                         ]
                     ],
            "components": [
                              [
                                  ["sinew", 20]
                              ],
							  [ 
							      ["rag", 4]
							  ]
                          ]
        },

there ya go, just post it under fur hat in recipes.JSON