Im currently working on adding an Acid Boomer type of Z into my game. I dont know if the Z would make it into the master, but im hoping it will.
I would like to talk about this Zombie and take it from there.
The idea is basicly that this Z would be Acid / Boomer hybrid, but still being set as Evolution 1, similar to Acid and Boomer.
The purpose of this Z would be to be another anti-melee Z, a guy that you just cant Smash down with your baseball bat and / or Lure into a window and hit dead on the spot.
I feel like the game makes killing Zombies in melee way too easy, and this includes Acid Zombies (find window, hit twice, jump through the next window rinse and repeat).
Im currently working with mainly two different flavours
a) Melee zombie, between a normal and a tough Z in strength. On death, no corpse appears. Instead, the corpse does bursts on death. Would sprinkle every adjacent tile with some acid. An alternative version would MAYBE springle every tile with range 2 with acid, and stronger acid possibly.
Problem, the Z would still be prone to reach-attachs without being able to punish the player.
b) like a) but instead of dropping range 1 acid all around on death, it would spawn a random amount of acid on death, similar to how smashing a dead acid zombies acts. Range and amount of tiles sprinkled to be determined, likely range 2 so every MELEE user it as risk of receiving some acid. The amount would around the level of pulping.
c) like b), but instead of just leaving like 7-9 stained in acid, this one would really burst, showering a rather large area in acid. Possible AoE 3, where AoE 1 has strong, AoE 2 medium and AoE 3 has weak acid pools.
d) Still a melee zombie, but instead of spreading acid on death, this Z would sprinkle some acid on every melee attack it receives, if the damage is “meaningful”. No distinction between using cut or bash, it just happens. I could trigger either 1 random tile with acid (range 1, 2) or either a 50 % chance to rigger 1 random tile with acid.
Possibly, or not, the Z would not leave a Body worth butchering on death.
Basicly, the goal is to have a zombie that punishes player for going melee every time, and maybe a bit harsher than an acidic zombie does currently.
One Advantage this Zombie bring with him is the fact that after killing him, the pools of acid can be a very good weapon for the player to use versus more nearby Zs.
Thoughts ?