[quote=“fishy1234555, post:10, topic:6195”]+0
[quote=“ChristopherWalken, post:8, topic:6195”]-1 to making it an active bionic, half the draw of it is that it’s passive.
Unless it keeps being passive for crafting and you just need to activate it to use it actively as a knife and similar tasks, in which case knock yourselves out.[/quote]
I say no knife at all.[/quote]
It is already a cutting tool.
[quote="Khrysanth, post:9, topic:6195"]My thinking is that integrated toolset, as a fully passive system, is too good. It does everything. Changing it so that you activate it (low one-time power cost) and it occupies the hands (you can't use weapons while it's out) would help offset the pure awesome of this welder/hacksaw/hammer/wrench/screwdriver/etc.[/quote]
Not to be a hater, but that kinda doesn't make sense. The toolset costs power in the crafting menu that is more than a (low on-time power cost), so this would effectively BUFF an already strong CBM. Also, beings that you have to open the crafting menu, it would add a lot of tedium to make it an active bionic and have to open the bionics menu and then activate it and then craft and then get attacked and have to re-open the bionics menu and deactivate so I can have my hand back.
You seem to have a misunderstanding here. I’m not proposing making the crafting recipes that require charge no longer do so. I’m proposing that the integrated tools not be usable at all without extending them. As for why it should be an activated bionic, occupying the hand - You are not simply tapping on things with your fingers. You have a freaking hammer, hacksaw, screwdriver, welder and so on in your body.
[quote="Khrysanth, post:9, topic:6195"]It would still be absolutely better than carrying around all the tools. It has neither volume nor inventory weight. It would also give us an inventory "item" which could be activated to provide the options to use its tools in-world: Hacksaw, knife, etc.[/quote]
That also doesn't make any sense. Why reinvent the wheel? Bionics already has a menu of its own.
The reason I wouldn’t have a knife is because the integrated toolset is designed specifically for mechanics. It simply wouldn’t fit. Now something I would totally like to see is a tailoring based CBM. It could have scissors, a needle, and a thread manufacturing system similar to a spider. If we keep going, why not add an electronics toolset complete with a soldering iron! I have no idea why that is the only item that you need other than an integrated toolset to build electronics. There should be wire snips and pliers with a screwdriver too incase its your only toolset CBM.
The reason I propose making it an activated bionic is actually to have it make more sense. As I said, it is already a cutting tool. It is already a soldering iron. But as it stands right not it cannot be used outside of the crafting menus for those purposes, which makes no sense. By having it activate and become an “item” in your hands, you can have these functions available in other places that make sense.
If you can use the hacksaw to cut parts off of a vehicle, why can’t you use that same hacksaw to cut through other things in-world? If you can butcher an animal with the tools, why can’t you cut clothing into rags and scrape fur into leather? If you can boil water and cook food with it, why can’t you light the fireplace right next to you?