I am making a little web-based spin-off game based on Cataclysm. It doesn’t plug into C:DDA, it’s a standalone thing, but we’ll see how far I can push it. If I can get it to a state where it has some potential, instead of just being a way to entertain myself… ah, but that’s far in the future. Right now, probably best to see it as a toy that will eventually be abandoned, but hey: At the very least it allows me to experiment with some stuff like z-level mechanics in an environment where it’s a bit easier to play around with.
No promises it amounts to anything, though
The levels are exploded, so left to right means bottom to top. Confusing, I know.
The enemy at the end there moved on to my head and they can’t attack downwards yet so he just kept riding it around. Whoops.
Can now see stuff on lower layers. Not a great long term solution, but it will do for now. New terrain types too.
Sorry if I’m not being forthcoming on what I plan on doing and sticking to showing what I’ve done - I suffer badly from that… thing, whatever its called, where you get satisfaction from the telling as much as the doing? I want people to know what I’m doing, so if I restrict myself to telling by doing it provides a lot more motivation, while if I allow myself to just “tell” it feels like I’ve already done it so I don’t have to do anything.