+1. I think I’ll join you on that fence there.
[ul][li]Sense of achievement from unlocking something[/li]
[li]Making players try new game styles[/li]
[li]Making some professions harder to unlock might help balance[/li]
[li]could help newer players get the hang of the game quicker.[/li]
[li]Limiting freedom of choice.[/li][/ul]
How to consider starting it though? one profession from each category? Just unlock new special professions?
Additionally how about making unlocked professions cost a point or two less.
Or perhaps just start with one initial profession, but make unlocking new ones easy enough that you’ll get some each playthrough.
E,g, cook 20 chunks of meat to unlock the fast food chef. Kill 20 Zombies for military recruit.
Obviously, better professions deserve harder requirements; say, reach 10 unarmed skill to unlock blackbelt, or survive ten days to unlock survivalist. (I’m thinking about ten days would just about right as a milestone for newer players.)
[size=1pt]Yes mil recruit is better than fast food chef, but it’s still a basic profession and would be a nice reward/start for newbies.[/size]