Just posting to add this character to the queue. Totally Ignore me.
[spoiler][quote=“KA101, post:5, topic:2170”]Yeah. I can understand wanting an antagonist, but I’d hate it for the antagonist to still have a character in the “party”, if you will.
As for using the OOC thread for OOC: it’s not like I can make anyone use it. If inline-OOC works, that’s all that matters. Just seemed like a good idea over on the UQM forums.
I see players having mutations and bionics–even artifacts–but the FBA isn’t working and the best mutation so far seems to be some level of Night Vision. (Guessing High at least? standard NV can be taken at chargen, so I imagine it wouldn’t mess up one’s eyes.) Man with the Hands would be overpowered for the group, but he didn’t have a problem with NPCs so I’m not sure he’d make a good antagonist.
Will post his stats once I look them up. Haven’t played that file in a while.
Here he is:
Ka’lol, The Man With The Hands
02FebBugfix Cata DDA
Story: Goo canister managed to corrode its way open, linked up with some Marloss berries he was storing nearby, and got into the abbatoir next door. Jabberwock resulted*. He managed to kill the thing–good workout, too–but the Lab is breached and isn’t suitable for further habitation. Since he’d about accomplished all he could at that location, he decided to pack up the gear and look for a few good survivors.
*02Feb was back in the days when cooking rotten food turned it fresh, but for story purposes he knows how to age meat properly.
Physical description:
Ka’lol is 6"2" (not quite 2 meters, IIRC) tall. Eyes are blue, feline pupils, and definitely gleam. Skin is somewhat reddish-brown but looks vaguely insectoid, with dull black strips here and there (chiefly in place of sunscreen or eye-black.) He wears an army helmet (woodland) over a large skull and pair of horns, which protrude out from the forehead much like those on a bull. They look like they’ve been around for a while. The safety glasses and bandana are actually fairly commonplace post-apocalypse: Ka’lol’s is olive green.
Most of his body is obscured by a thoroughly patched, blooded, repatched, and reblooded trenchcoat. He wears it unbuttoned, apparently for access to the belt rig visible inside. He’s got camouflage pants (woodland) and sneakers visible underneath. For some reason, his hands always seem to be behind his back, in his pockets, or linked inside his sleeves when you’re looking.
He moves quickly and quietly, even under a new moon.
Technical description begins:
[spoiler=It’s long!]
ST 13 (Mutant/Very)
DX 17 (Mutant/Insanely)
IN 19 (Mutant/Insanely)
PE 12 (Bionic/Diamond Cornea; base 10)
Traits:
Poison Resistant
[Night Vision/base]
Fast Reader
Light Step
Robust Genetics
MA Training: Taekwondo
Heavy Sleeper
Insomniac
Glass Jaw
HP Ignorant
Truth Teller
–Mutations:
Full NV (conceptualized as reflective/feline eyes, but wev)
Regeneration
Chitin Skin
Large Talons (with Integrated Tools throughout: looks wicked)
Horns (looks like he sharpens them?)
Stubby Tail (given the chitin, non-hairy)
Very Strong
Insanely DX
Insanely IN (noticeably bulging skull)
Skills, all rounded down to base level:
Dodge 10
Melee 11
Unarmed10 (Styles: Taekwondo, Zui Quan, Ninjutsu, Centipede, Judo)
Bashing 04
Cutting 11 (applies to MA via Large Talons)
Piercing 00
Throwing05
Firearms03
Handgun00
Shotgun 01
SMG 00
Rifles 01
Archery 02
GrenadL 00
Compute08
Mechanic06
Electron 10
Cooking 10
Constrct 03
Survival 06
Traps 04
Tailorng 05
FirstAid 05
Speech 03
Barter 04
Swimng 00
Driving 06
Bionics: (yeah, he’s found a LOT of labs and a few Bunkers too…)
-Power
Solar Panels
Ethanol Burner
Internal Furnace
-Passive
Internal Storage
Integrated Toolset
Targeting System
Diamond Cornea
Air Filtration System
Recycler Unit
Enhanced Hearing
Internal Climate Control (02Feb has its moments…)
-Active
Blood Filter
Cranial Flashlight
Hydraulic Muscles
Olfactory Mask
Electromagnet (!=EMP)
Mini-Flamer
Repair Nanobots
Terranian Sonar
Blood Analysis
Alarm System
Water Extraction Unit
Thermal Dissapation
Gear: (Some of this will go: the file is at Winter day 12 ATM)
Silver Necklace (just likes it)
Reinforced Army Pants
Holster
Reinforced Knit Hat
Fanny Pack
Sneakers
Other Fanny Pack
Reinforced Hoodie
Reinforced Belt Rig
Reinforced Utility Vest
Reinforced Trenchcoat
Scratched Safety Glasses
Reinforced Scarf
Army Helmet
Chitin Arm Guards
Has 4 Cars & two Bicycles, in good shape, back at the [wrecked, for story
purposes] Lab; probably driving a Car for the trunk capacity so 3 Cars can be
scrounged if you like
Significant personal possessions:
Flamethrower
canteen/water
dog whistle, for luck
picklock kit
Wood axe
Shovel
Combat knife, mostly for luck nowadays
J-Hammer
artifacts; see separate listing
IDs: he’s got plenty
Sewing kit
spare gasoline in plastic bottles
The Lavender Flower, favorite romance novel
Binoculars
Frypan & Pot
Trade/Gift goods: (Man’s got more than he’ll ever need, and at this point in his career is looking to form a crew and take back the region)
Mutagen: cooks his own, has three full glass bottles & two plastic bottles
Purifier: about 20 flasks of the stuff
–He can make more of each, given ingredients, but hasn’t discovered the "flavor"
recipes yet
Tailoring: He can do fur & leatherwork fairly well, and given that Survival skill can resupply from critters
Augs: Any power source, utility, or construction aug; some combat stuff too. Little light on batteries for them though.
Firearms: Has a supply of energy guns and about 900 rounds for same; assorted conventional rifles & handguns, with ammo. Never really used them though. 40mm & railgun, with ammo for same, are available.
Books: spare copy of Mechanical Mastery, Chem Textbook, Advanced Economics
Artifacts:
Sword/CyclopeanShade: (He likes this one: mapping is Good)
carried: none known
ST+1 wielded (bit slow; use to promote lumber harvesting/mapping)
Invoke:
-Scream
-Paralyze
-Dim
+Map
+Grow plants
Recharge: pain
Cube/HideousGraves: (Will probably Chasm this one)
carried: none known
wielded: insanity, teleportitis
invoke: stun, entrance
recharge: 10-min daylight
Robe/CyclopeanHorrors: (If you want a little excitement…?)
carried: none known
worn: insanity
Major accomplishments:
2x Triffid Heart killed, one in melee
1x Fungal Bloom killed, in melee
1x Thing killed, without sustaining damage
Farmed Amigara Fault
Tunneled to Hellmouth, but couldn’t get in: Hell was afraid of him? (or perhaps Hellmouth > isn’t coded yet, TBH)
Defeated Five-seveN-armed NPC, taekwondo v. handgun, to retain the Lab–she never even got a shot off
[/spoiler][/quote]
I TOLD YOU TO IGNORE ME![/spoiler]
P.S. Thanks TheNineRings!