While you make the deep sea monster, here’s the detailed monster info forked from a mod I’ve been working on:
{
"//": "Leviathan, nearly the size of a kraken.",
"id": "mon_dragon_leviathan",
"type": "MONSTER",
"name": "leviathan",
"description": "A slender, serpentine dragon that dwells under the deep ocean. Four blade-tipped tentacle ears, tattered wingfins and vicious mouth aligned with serrated teeth are unique appearances, along with its scaly titanic body.",
"default_faction": "waterdrag",
"species": [ "DRAGON" ],
"diff": 98,
"size": "HUGE",
"hp": 1825,
"speed": 145,
"material": [ "flesh" ],
"symbol": "L",
"attack_cost": 200,
"color": "blue",
"aggression": 100,
"morale": 500,
"melee_skill": 8,
"melee_dice": 2,
"melee_dice_sides": 4,
"melee_cut": 4,
"armor_bash": 11,
"armor_cut": 16,
"armor_stab": 18,
"vision_day": 55,
"vision_night": 8,
"special_attacks": [
[ "GRAB_DRAG", 5 ],
[ "waterdraglevia_rangerailatk", 33 ],
[ "waterdraglevia_rangepulseatk", 18 ],
[ "waterdraglevia_crossblade", 37 ],
[ "waterdraglevia_quickblade", 6 ],
{
"type": "bite",
"cooldown": 20,
"damage_max_instance": [
{
"damage_type": "stab",
"amount": 9,
"armor_penetration": 30
},
{
"damage_type": "cut",
"amount": 30,
"armor_penetration": 16
}
],
"no_infection_chance": 100
}
],
"starting_ammo": { "waterdraglevia_all": 1000 },
"path_settings": { "max_dist": 10 },
"anger_triggers": [ "PLAYER_CLOSE", "HURT" ],
"death_function": [ "NORMAL"],
"flags": [ "HEARS", "GOODHEARING", "SEES", "SMELLS", "DESTROYS", "SWIMS", "AQUATIC", "FISHABLE", "WARM", "REGEN_MORALE", "FAT", "BONES", "ATTACKMON", "PRIORITIZE_TARGETS" ],
"//": "Fishable. Don't ask why."