[quote=“Binky, post:36, topic:4112”]Yeah, unless you go ridiculous with the spawn rate, city size and take an over load of negative traits it’s just not difficult - I know everyone has different skill levels and stuff, but compared to any other serious RL (like DCSS, Hack, Band) its incredibly easy.
I think A LOT of people would really, really appreciate a hardcore mode - certainly everyone I know who plays it would. I’m sure if it was good enough it could get merged in as well, much like the classic zombies mod did. This could then be an option for people, so the main branch stuff could still get added too it (and there could be all sorts of weird and wonderful stuff in the main) but there would be a hardcore RL mode for those that wanted it.
I’d say to start off with classic zombies and double their strength and resilience and take out all super/OP weapons and automatic weapons. Then I’d weaken cars a lot (so a few zombie hits would wreck them) and then make first aid/bandages work slowly over time instead of instantly. Combine those with a locked down item spawn rate and a slightly higher zombie spawn rate and you’d have something I’d play to death.
(I know I should just do this myself, but I really don’t have time - if I ever do, I certainly will)[/quote]
There are a lot of people talking about this right now, and I know that I would appreciate a hardcore mode as well, but I think the main issue is that we don’t have enough devs with enough time - right now just getting the basics of the game (NPCs, Z-levels, etc) and fulfilling the kickstarter is the main focus, and because people are making so much new content the game will be unbalanced for a while. But once most things are working as they should there’ll probably be significant rebalancing.