Easiest way to make it work with other clothing is making new .json file inside of the HybridInventory folder, copy desired clothing from default game .json files, attach extra “container_data” element at the end, and tweak “storage” and “contains” values as you please.
Example:
{
"id": "greatcoat",
"type": "ARMOR",
"name": "greatcoat",
"description": "A heavy, full-length wool coat. Cumbersome, but warm and with deep pockets.",
"weight": 2428,
"volume": 32,
"price": 18000,
"to_hit": -3,
"material": [ "wool" ],
"symbol": "[",
"color": "blue",
"covers": [ "TORSO", "ARMS", "LEGS" ],
"coverage": 95,
"encumbrance": 23,
"storage": 11,
"warmth": 50,
"material_thickness": 4,
"environmental_protection": 1,
"flags": [ "VARSIZE", "POCKETS", "COLLAR", "OUTER" ],
"container_data" : {
"contains": 11
}
}
Since you did not specify the exact type of coat, I vent with greatcoat, but it is the same for the rest. Original “storage” was 22, I splitted the value between “storage” and “contains” to both having 11.
It is not necessary to keep your changes in your own .json file, but it is much easier to keep your changes when you download new .zip that way.