Valase
September 23, 2021, 12:38am
6
There was a similar topic I’ve posted in… My information in there might be a bit dated and I can’t verify if this little trick still works right now, but you could give it a try and report back:
To correct myself here after some testing; it’s not a problem of load order, but actually that a once defined tile cannot be redefined…
Alright, I was really, really close to admit my failure here… nonetheless, I’ve managed to get it working.
This isn’t the cleanest solution (and I’m pushing the boundaries), but it works.
Here we go:
Create a new folder inside the data/mods or mods folder, call it however you like (I suggest to name it so you’ll find it again later).
Inside that folder, cr…
Or, in short:
[...]
"tiles": [
{ "id": "[TILE_ID]_season_spring", "fg": 0 },
{ "id": "[TILE_ID]_season_summer", "fg": 0 },
{ "id": "[TILE_ID]_season_autumn", "fg": 0 },
{ "id": "[TILE_ID]_season_winter", "fg": 0 }
]
[...]
What this does is replacing the [TILE] with one for every season .
This would also allow you to just overwrite it for the winter (as an example) if you remove all entries save for "[TILE_ID]_season_winter"
.