Reinforced homewrecker with 10 strength barely beats the needed 40 (30 bashing +10 strength) bashing resistance of a reinforced wall. 11 strength gives more reliable results, get happy enough for a +str increase and you can break down labstart locked rooms from day 1.
This is especially good for the flooded room, armory and CBM rooms: the flooded room nets you a fire axe, which is a perfect non-conductive early-to-mid game weapon until you can forge something better, the CBM rooms are a no-brainer, just smash the glass until you get the goodies inside without angering the secubots, while the armory still requires you to hack/blow up the first door sure, but there’s no way of getting into the inner armory where the loot is without either breaking the wall with a jackhammer or breaking the glass and due to an era-standing bug (which is actually a feature, depending on who you ask) it’s a bug there’s no way of actually getting to the controls that let you open the armory vault without breaking that locked room open and once you’re in the door’s bloody open already so you don’t even need to.