I see that there is a place to add a symbol and color to an item/weapon but how do you reference that item to a texture in a graphics tileset?
You should add some code to \gfx{TILESET_NAME}\tile_config.json like this:
{ "id": "broadsword", "fg": 2490, "bg": 621, "rotates": false },
So what does “fg” and “bg” stand for or what do they represent?
first guess, Foreground / background