I see that there is a place to add a symbol and color to an item/weapon but how do you reference that item to a texture in a graphics tileset?
You should add some code to \gfx{TILESET_NAME}\tile_config.json like this:
{
"id": "broadsword",
"fg": 2490,
"bg": 621,
"rotates": false
},
So what does “fg” and “bg” stand for or what do they represent?
first guess, Foreground / background