I savescummed a bit when I had reached the stage, where I could keep a character alive pretty well, but had still not explored a large part of the game. So I wanted to keep my character safe while still discovering the new stuff on my own, while not risking death due to lack of knowledge. This felt like the alternative to reading the wiki or reddit to prepare properly for whatever lied ahead.
It didn’t take long before I realized that that kind of savescumming made the game less fun for me. A big part of the game’s attraction is the sense of meaningless survival. When you die, you perish among millions of others, who tried to survive like you did, and failed. Dying to a chicken walker in the middle of night, when you feel safe, adds to the game experience, rather than detract from it, IMO.
It also means that I will play a bit safer the next time, and I will have learned something from it. Last game I died in the sewers after having established a fairly decent base underground, having decent equipment and skills, and actually set to start exploring. But I underestimated the dangers of the sewer piranhas with the high movement cost of the sewage, so when I started to get outnumbered, it was impossible to run away. In any other game, I would probably have reloaded and NOT gone into the sewers or have retreated sooner. But perishing in the sewers after being cornered by sewer monsters is totally a thing that would happen in the apocalypse, so in a way it was a death that made a lot of sense. It was simply time to start a new game