How do I stop the fungus?

Now if only we had DF-style combat so that the fungal tower corpse could get lodged in the wound…

Fungiception?

I’ve seen many a thread necro in my time, but an entire 5 years is new to me. Congrats, I guess.

After reading this thread i just want to be able to use wired or timed explosives to blow the lower level of a spire sky high and not have to bother to go to the top.


#fuck the fungus, this is only the first area and the dreaded area beyond has yet to be explored, my ANBC suit has served me well but my fungicide canisters can only last me so long, hopefully the contagion hasnt spread too far or else im going to have to devote 100% of my time to finding fungicide as I used all of my chemicals making fungicide already
#purgetheimpure and happy holidays yall
onelove

2 Likes

Nerds use fungicide, Chad survivors use fire.

2 Likes


I would dig a pit but im sure this will suffice

Super Chads use fungicide that’s on fire

1 Like

What annoys me is that mininukes do basically nothing to the Mycus. It kills whatever is at the epicenter, but spreads fungal tiles out along the blast zone. Which is damned annoying, because if there was ONE thing that would justify mininukes, it’d be the Mycus.
(I just play with No Fungal Monsters on - I like the Mycus as an enemy faction, but the spread is too damn annoying and I haven’t been able to mod the spore rates to my satisfaction)

2 Likes

Yes, me too :slight_smile:

I hate having to remove anything from this game but after one exhausting fight too many, trying, and failing, to eliminate every single fungal mob, I gave up. I love the idea of them but they are just too frustrating.

1 Like

In theory is should be comparatively easy:

  • Eliminate the tower (which wasn’t hard for the two I’ve eliminated).
  • Round up a posse of NPCs that form a line long enough to cover the width of the infestation and kill the the mobile fungi encountered and torching the mycelium everywhere where spores take root. You ought to be able to work such a line around the infestation in two lines to burn out the area.

Unfortunately, it doesn’t work. You can’t organize NPCs (companions or not) in such a line, and fire only spreads within the reality bubble, which means that while you baby sit the fire at the center, the fungi spread at the edges.
It also seems that time management is bugged. I eliminated all mobile fungi from a patch, set fire to it, and went away. When I returned weeks later a single tile was burning and the patch was crawling with mature fungi again (that was before the tower was removed, and the text indicates no new mature ones should appear, but it doesn’t really match what I think I’ve seen).

Fungus isn’t to difficult to deal with just use fire and just kill the normal ones with bow and arrows. Than use wait function or make vegatable oil form there corpses to fuel your flamethrower.

A small patch, yes. The problem is that all the other patches grow faster. One of the towers I removed hadn’t spread beyond a few small patches in the immediate vicinity of the tower, and it was indeed fairly easy to eliminate all of it.

Fire spreads too and quicker once it starts going they won’t escape. Just make sure to burn any non connected paches to.

It takes forever for fire to spread. It MIGHT work if all the patches are connected, but they’re usually not.

Try setting three or four fires on neighboring tiles. like an L or # shape, and see how fast that catches. And make sure it’s not raining and the wind’s not blowing hard in an unsuitable direction.

I have been thinking about a creature that can counter the Mycus.

While delving through all the “new contributor” documentation while also reading the JSON files on my own installation, I happened across the ants.

Now, right now we have regular ants and acid ants. Both are their own factions and if zombies, mycus, anything gets near they attack.

However, i think it would be simple to introduce a new type of ant. One that (seems) to be low hanging fruit to implement.

  • the “fire” ant.

Under “special attacks”, I saw something called “FLAMETHROWER”. I am assuming you could add this. Imagine dozens of ants spewing fire across the field. Devastating.

I also suppose if you wanted to get real evil, there’s also death effects. You can make this thing explode into flame.

Though, an infestation of such a creature would probably send whole sections of the city up in !!FUN!!.

That said, I am still reading all documentation. I am a filthy newb. I am still not sure how the ants are spawned or placed in nests on the overmap.

2 Likes

I don’t think anything can control the Mycus. Perhaps those ants might control them in their local area but meanwhile 5 or 6 of the $%££ %$£%^^!! will have wandered in other directions and as soon as you come into their ‘bubble’ then they will start expanding like mad.

The Mycus aren’t difficult to fight exactly, it’s just that you need to catch them before they start to wander (which is immediately) otherwise you will have a hundred individual little infestations starting and you have to chase down Every Single One! It just becomes a boring chore.

You are doing it wrong. You just need to wait for the small little patches to become larger patches that you than set fire to than it just burns in one go. Just make sure to murder any fungaloids that are left form range with arrows and burn the small patches that are left or are generated by there spores they emid upon death. Make sure to enjoy your vegtable oil and biodiesel to.